Age | Commit message (Expand) | Author |
2015-08-03 | OpenSubdiv: Fix crash caused by applying subsurf on non-mesh object | Sergey Sharybin |
2015-07-20 | OpenSubdiv: Commit of OpenSubdiv integration into Blender | Sergey Sharybin |
2015-07-17 | Only use material callback when enabled | Campbell Barton |
2015-07-17 | Add check for GPU materials enable state | Campbell Barton |
2015-07-15 | Fix overdrawing and errors with textured and mapped drawing | Antony Riakiotakis |
2015-07-14 | Particle Info node support for GLSL mode and the internal render. | Alexander Romanov |
2015-07-14 | Move from MTFace to MTexPoly w/ texture checks | Campbell Barton |
2015-07-13 | Imbuf types refactor. | Antony Riakiotakis |
2015-07-03 | BGE: Add alpha to coverage render mode. | Porteries Tristan |
2015-04-27 | Fix T44464: Viewport mipmaps no longer toggle off | Campbell Barton |
2015-04-27 | Cleanup: use bool for mipmap args | Campbell Barton |
2015-04-21 | Cleanup: style | Campbell Barton |
2015-04-06 | Multi-View and Stereo 3D | Dalai Felinto |
2015-03-23 | cleanup: use spaces for alignment | Mike Erwin |
2015-03-16 | Get rid of gluBuild2DMipmaps on gpu_draw.c (use our own imbuf scaling | Antony Riakiotakis |
2015-02-27 | Get rid of gluScaleImage in our game engine as well. | Antony Riakiotakis |
2015-02-23 | GPU module: get rid of gluscaleimage - game engine also uses that but | Antony Riakiotakis |
2015-02-23 | Debug GPU functionality from soc-viewport_fx by Jason Wilkins | Antony Riakiotakis |
2015-02-02 | Adjust GLSL drawing of window coordinates from camera view (use camera | Antony Riakiotakis |
2015-01-31 | Add PIL_check_seconds_timer_i to avoid casting | Campbell Barton |
2015-01-05 | Use float format for high bit depth textures if available - storage | Antony Riakiotakis |
2014-12-01 | Dim down default (no) material for cycles so it matches default material | Antony Riakiotakis |
2014-11-21 | Cycles: support for specular color in solid shading mode, available in | Antony Riakiotakis |
2014-10-11 | Cleanup | Campbell Barton |
2014-10-08 | Ghost Context Refactor | Jason Wilkins |
2014-08-12 | Fix T41414, T41386. | Antony Riakiotakis |
2014-08-12 | Fix undo in texture painting not refreshing float images in viewport if | Antony Riakiotakis |
2014-07-21 | GSOC 2013 paint | Antony Riakiotakis |
2014-07-19 | Defines: replace ELEM3-16 with ELEM(...), that can take varargs | Campbell Barton |
2014-05-30 | Followup to rB1973b17fce65, partially bring back GLSL lamp's previous behavior. | IRIE Shinsuke |
2014-05-22 | Mistake naming in recent commit | Campbell Barton |
2014-05-22 | Fix for image garbage collection failing to run for render-only views | Campbell Barton |
2014-04-26 | Code cleanup: use 'const' for arrays (blenloader, gpu, imbuf, makesdna, modif... | Campbell Barton |
2014-04-11 | Code cleanup: use bool | Campbell Barton |
2014-04-09 | View3D: disable LOD when game engine is disabled or ifdef'd | Campbell Barton |
2014-04-08 | Matcaps. | Antony Riakiotakis |
2014-04-03 | Fix T39517, | Antony Riakiotakis |
2014-04-01 | Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define | Campbell Barton |
2014-02-24 | Tweak to T38766 fix: cycles now support setting viewport alpha for a material. | Brecht Van Lommel |
2014-02-24 | Fix T38766: blender material transparency setting not taken into account for ... | Brecht Van Lommel |
2014-02-24 | Fix T38766: cycles viewport incorrectly taking blender internal alpha into ac... | Brecht Van Lommel |
2014-02-03 | Code cleanup: use bools where possible | Campbell Barton |
2014-01-23 | BGE Bitmap Text: add in check if the character is outside the range | Campbell Barton |
2014-01-23 | Fix T38325: Game Engine Bitmap fonts failed for characters >128 | Campbell Barton |
2014-01-19 | Docs: doxygen file descriptions for BLF, GPU and WM | Campbell Barton |
2014-01-13 | Code Cleanup: replace checks for ima->source with BKE_image_is_animated | Campbell Barton |
2014-01-09 | Code cleanup: remove BKE_object_where_is_calc_simul function. | Brecht Van Lommel |
2014-01-03 | Fix T38045: Clone stamp crashes | Sergey Sharybin |
2013-12-18 | Game Engine: Level of detail support and tools | Daniel Stokes |
2013-12-13 | Image cache rewrite to using generic movie cache | Sergey Sharybin |