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AgeCommit message (Expand)Author
2015-08-03OpenSubdiv: Fix crash caused by applying subsurf on non-mesh objectSergey Sharybin
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
2015-07-17Only use material callback when enabledCampbell Barton
2015-07-17Add check for GPU materials enable stateCampbell Barton
2015-07-15Fix overdrawing and errors with textured and mapped drawingAntony Riakiotakis
2015-07-14Particle Info node support for GLSL mode and the internal render.Alexander Romanov
2015-07-14Move from MTFace to MTexPoly w/ texture checksCampbell Barton
2015-07-13 Imbuf types refactor.Antony Riakiotakis
2015-07-03BGE: Add alpha to coverage render mode.Porteries Tristan
2015-04-27Fix T44464: Viewport mipmaps no longer toggle offCampbell Barton
2015-04-27Cleanup: use bool for mipmap argsCampbell Barton
2015-04-21Cleanup: styleCampbell Barton
2015-04-06Multi-View and Stereo 3DDalai Felinto
2015-03-23cleanup: use spaces for alignmentMike Erwin
2015-03-16Get rid of gluBuild2DMipmaps on gpu_draw.c (use our own imbuf scalingAntony Riakiotakis
2015-02-27Get rid of gluScaleImage in our game engine as well.Antony Riakiotakis
2015-02-23GPU module: get rid of gluscaleimage - game engine also uses that butAntony Riakiotakis
2015-02-23Debug GPU functionality from soc-viewport_fx by Jason WilkinsAntony Riakiotakis
2015-02-02Adjust GLSL drawing of window coordinates from camera view (use cameraAntony Riakiotakis
2015-01-31Add PIL_check_seconds_timer_i to avoid castingCampbell Barton
2015-01-05Use float format for high bit depth textures if available - storageAntony Riakiotakis
2014-12-01Dim down default (no) material for cycles so it matches default materialAntony Riakiotakis
2014-11-21Cycles: support for specular color in solid shading mode, available inAntony Riakiotakis
2014-10-11CleanupCampbell Barton
2014-10-08Ghost Context RefactorJason Wilkins
2014-08-12Fix T41414, T41386.Antony Riakiotakis
2014-08-12Fix undo in texture painting not refreshing float images in viewport ifAntony Riakiotakis
2014-07-21GSOC 2013 paintAntony Riakiotakis
2014-07-19Defines: replace ELEM3-16 with ELEM(...), that can take varargsCampbell Barton
2014-05-30Followup to rB1973b17fce65, partially bring back GLSL lamp's previous behavior.IRIE Shinsuke
2014-05-22Mistake naming in recent commitCampbell Barton
2014-05-22Fix for image garbage collection failing to run for render-only viewsCampbell Barton
2014-04-26Code cleanup: use 'const' for arrays (blenloader, gpu, imbuf, makesdna, modif...Campbell Barton
2014-04-11Code cleanup: use boolCampbell Barton
2014-04-09View3D: disable LOD when game engine is disabled or ifdef'dCampbell Barton
2014-04-08Matcaps.Antony Riakiotakis
2014-04-03Fix T39517,Antony Riakiotakis
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-02-24Tweak to T38766 fix: cycles now support setting viewport alpha for a material.Brecht Van Lommel
2014-02-24Fix T38766: blender material transparency setting not taken into account for ...Brecht Van Lommel
2014-02-24Fix T38766: cycles viewport incorrectly taking blender internal alpha into ac...Brecht Van Lommel
2014-02-03Code cleanup: use bools where possibleCampbell Barton
2014-01-23BGE Bitmap Text: add in check if the character is outside the rangeCampbell Barton
2014-01-23Fix T38325: Game Engine Bitmap fonts failed for characters >128Campbell Barton
2014-01-19Docs: doxygen file descriptions for BLF, GPU and WMCampbell Barton
2014-01-13Code Cleanup: replace checks for ima->source with BKE_image_is_animatedCampbell Barton
2014-01-09Code cleanup: remove BKE_object_where_is_calc_simul function.Brecht Van Lommel
2014-01-03Fix T38045: Clone stamp crashesSergey Sharybin
2013-12-18Game Engine: Level of detail support and toolsDaniel Stokes
2013-12-13Image cache rewrite to using generic movie cacheSergey Sharybin