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AgeCommit message (Expand)Author
2016-10-17OpenGL: disable checks for NPOT texture supportMike Erwin
2016-10-02OpenGL: fix point spritesMike Erwin
2016-10-01OpenGL: add support for programmable point sizeMike Erwin
2016-08-05OpenGL: transition to ARB FBOs, remove runtime checksMike Erwin
2016-07-18Merge branch 'master' into blender2.8Campbell Barton
2016-07-14Cleanup: comment blocksCampbell Barton
2016-06-27Merge branch 'master' into blender2.8Bastien Montagne
2016-06-25GPU: move select index code out of WMCampbell Barton
2016-06-21Merge branch 'master' into blender2.8Campbell Barton
2016-06-18Cleanup: style, whitespace, doxy filepathsCampbell Barton
2016-06-09Merge branch 'master' into blender2.8Campbell Barton
2016-06-09Flat shading for basic shaderAlexander Romanov
2016-06-09Merge branch 'master' into blender2.8Campbell Barton
2016-06-09Compilation error fix after recent cleanupSergey Sharybin
2016-06-08Cleanup: GPU arg wrappingCampbell Barton
2016-06-08Cleanup: GPU headersCampbell Barton
2016-05-24Merge branch 'master' into blender2.8Bastien Montagne
2016-05-16Flat shading for basic shaderAlexander Romanov
2016-05-05Simplify scanline threaded processor used by GPU_verify_imageSergey Sharybin
2016-05-05Fix typo in previous commitSergey Sharybin
2016-05-05Optimization for initial display of high res textures in viewportSergey Sharybin
2016-04-13Removed particle DNA.Lukas Tönne
2016-03-01Fix T47635: Texture paint performance regressionCampbell Barton
2016-01-28Cleanup: warnings & styleCampbell Barton
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
2016-01-23Vector Transform node support for GLSL mode and the internal rendererAlexander Romanov
2016-01-09Cleanup: style, gpu moduleCampbell Barton
2016-01-08cleanup: C99Mike Erwin
2016-01-08OpenGL: fix max texture anisotropy checkMike Erwin
2016-01-08OpenGL: use best available mipmap gen functionMike Erwin
2016-01-08cleanup: OpenGL commentMike Erwin
2015-12-27OpenGL: stipple support added to basic GLSL shaderAlexander Romanov
2015-12-23Fix T47051: cycles viewport textured shadeless draw bug.Brecht Van Lommel
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-12-08OpenGL: remove non-power-of-two texture check, where even ES 2.0 does not nee...Brecht Van Lommel
2015-12-08OpenGL: use sized texture internal formatsMike Erwin
2015-12-06OpenGL: rename simple shader to basic shader.Brecht Van Lommel
2015-12-06OpenGL: isolate fixed function lighting in simple shader code.Brecht Van Lommel
2015-12-06OpenGL: move two sided lighting check into GPU material code.Brecht Van Lommel
2015-11-28OpenGL: assume GL_TEXTURE_ENV_MODE GL_MODULATE is the default state.Brecht Van Lommel
2015-11-28OpenGL: set OpenGL lights through simple shader API.Brecht Van Lommel
2015-11-28OpenGL: rename GPU_enable_material to better indicate it's binding shaders.Brecht Van Lommel
2015-11-24OpenGL: when checking GL version, assume >= 2.1Mike Erwin
2015-11-24OpenGL: clean up use of old extensionsMike Erwin
2015-11-23Cleanup: shadowing (blenlib, gpu, imbuf)Campbell Barton
2015-08-03OpenSubdiv: Fix crash caused by applying subsurf on non-mesh objectSergey Sharybin
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
2015-07-17Only use material callback when enabledCampbell Barton
2015-07-17Add check for GPU materials enable stateCampbell Barton
2015-07-15Fix overdrawing and errors with textured and mapped drawingAntony Riakiotakis