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AgeCommit message (Expand)Author
2010-02-13Added support for animated texture draw, GLSL textures.Ton Roosendaal
2010-02-12correct fsf addressCampbell Barton
2010-02-01Fix sculpt mode drawing performance regression, happened on at leastBrecht Van Lommel
2010-01-08FSAA: properly disable it for first window draw, remove obsolete backbufferBrecht Van Lommel
2010-01-04Added OpenGL debugging function to print state information, was using this asBrecht Van Lommel
2009-12-09VBO:Brecht Van Lommel
2009-12-02Changes to Color ManagementMatt Ebb
2009-09-09Smoke:Daniel Genrich
2009-08-20Smoke:Daniel Genrich
2009-08-172.5: Update GPU module to deal with removed G_TEXTUREPAINTBrecht Van Lommel
2009-08-162.5/Texture paintNicholas Bishop
2009-07-212.5:Brecht Van Lommel
2009-07-162.5: DefaultsBrecht Van Lommel
2009-07-132.5Brecht Van Lommel
2009-06-162.5: Image EditorBrecht Van Lommel
2009-06-092.50:Brecht Van Lommel
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19...Brecht Van Lommel
2009-04-09BGE Text - fix for tab drawing as an @ and not adding white space.Campbell Barton
2009-04-09BGE TextCampbell Barton
2009-03-182.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18...Brecht Van Lommel
2009-02-18disable texture clamping while painting.Campbell Barton
2009-02-06Fix for bug #18228: OpenGL specular did not get the correct viewBrecht Van Lommel
2009-01-192.5Ton Roosendaal
2009-01-042.5Ton Roosendaal
2008-12-192.5: globals cleanupBrecht Van Lommel
2008-10-12Fix for opengl errors being thrown when creating textures, it wasBrecht Van Lommel
2008-10-12Actual fix for bug #17819, that doesn't disable the functionality, crash with...Brecht Van Lommel
2008-10-12prevent crash in gpu_draw.c, so tilemode might not have GLSL/GPU featuresErwin Coumans
2008-10-03Fix for bug #17722: sun light in the texture viewmode was broken.Brecht Van Lommel
2008-09-23disable magnification filtering when mipmap is off. useful for texture low po...Campbell Barton
2008-09-12Fixes for game engine runtime on Mac OS X, there were issuesBrecht Van Lommel
2008-09-05* GLSL lamps now respect 3d viewport layers.Brecht Van Lommel
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel