Age | Commit message (Expand) | Author |
2018-11-08 | Fix T57689: world nodes / texture not updating for Eevee. | Brecht Van Lommel |
2018-10-18 | Cleanup: fix compiler warnings. | Brecht Van Lommel |
2018-10-11 | Remove image based bitmap font support | Campbell Barton |
2018-10-09 | Workbench: Smoke: Add support for Color Mappping for smoke debugging | Clément Foucault |
2018-10-09 | GPUDraw: Smoke: Cleanup/Refactor | Clément Foucault |
2018-10-09 | Cleanup: warnings | Campbell Barton |
2018-10-08 | Workbench: Smoke: Port back Flame display | Clément Foucault |
2018-10-08 | Workbench: Smoke: Fix display | Clément Foucault |
2018-09-27 | Cleanup: remove unused DerivedMesh code. | Sebastian Parborg |
2018-09-20 | GPUTexture: Fix HDRI being clamped on OSX | Clément Foucault |
2018-09-12 | GPU: Remove residue of OpenSubdiv | Sergey Sharybin |
2018-09-12 | Cleanup: use uint/uchar types in GPU | Campbell Barton |
2018-08-14 | Fix gpu building after cleanup | Dalai Felinto |
2018-08-14 | Cleanup: remove unused basic shader, we use many specialized shaders now. | Brecht Van Lommel |
2018-07-18 | Cleanup: style for GPU module | Campbell Barton |
2018-07-16 | Smoke: Port display to Workbench + object mode | Clément Foucault |
2018-06-25 | Merge branch 'master' into blender2.8 | Bastien Montagne |
2018-06-25 | Cleanup: Nuke most of G.main from GPU code. | Bastien Montagne |
2018-06-14 | GPU: consistenly use mipmap on/off in all draw modes. | Brecht Van Lommel |
2018-06-12 | Cleanup: remove image->bindcode, always wrap in GPUTexture. | Brecht Van Lommel |
2018-06-11 | Revert "Cleanup: remove image->bindcode, always wrap in GPUTexture." | Brecht Van Lommel |
2018-06-11 | Cleanup: remove image->bindcode, always wrap in GPUTexture. | Brecht Van Lommel |
2018-06-04 | Cleanup: strip trailing space in GPU module | Campbell Barton |
2018-04-30 | DRW: Remove DRWTextureFormat in favor or GPUTextureFormat. | Clément Foucault |
2018-04-24 | OpenGL: Remove remaining instances of GL_RGBA16F_ARB. | Clément Foucault |
2018-04-19 | Remove Blender Internal and legacy viewport from Blender 2.8. | Ton Roosendaal |
2018-04-17 | Remove game properties in image editor | Dalai Felinto |
2018-04-17 | Removing Blender Game Engine from Blender 2.8 | Dalai Felinto |
2018-04-05 | Remove workspace object mode, reverts changes w/ 2.8 | Campbell Barton |
2018-03-25 | GPU: gpu_draw.c: Fix wrong renaming. | Clément Foucault |
2018-02-15 | Merge branch 'master' into blender2.8 | Campbell Barton |
2018-02-15 | Cleanup: rename BLI_thread.h API | Campbell Barton |
2018-02-15 | Cleanup: style, warning | Campbell Barton |
2018-02-14 | Merge branch 'master' into blender2.8 | Brecht Van Lommel |
2018-02-14 | Cycles: restore Particle Info Index for now, keep it next to Random. | Brecht Van Lommel |
2018-02-14 | Merge branch 'master' into blender2.8 | Brecht Van Lommel |
2018-02-14 | Cycles: change Index output of Hair and Particle Info to Random, in 0..1 range. | Brecht Van Lommel |
2018-02-14 | GPU: use alpha blend that works for drawing to transparent buffer. | Brecht Van Lommel |
2018-02-14 | GPU: don't use multisample for entire window, only for offscreen 3D viewport. | Brecht Van Lommel |
2018-02-06 | Use eObjectMode for function arguments | Campbell Barton |
2018-02-06 | Object Mode: Use eval_ctx mode for drawing, paint & modifiers | Campbell Barton |
2017-11-23 | Rename any instance of scene layer or render layer in code with view layer | Dalai Felinto |
2017-11-22 | SceneRenderLayer > SceneLayer: Convert Lay | Dalai Felinto |
2017-11-09 | Rename Scene macros back to their original _NEW less names | Dalai Felinto |
2017-11-09 | Cleanup: Use full name for scene_layer in gpu | Sergey Sharybin |
2017-11-05 | Merge branch 'master' into blender2.8 | Campbell Barton |
2017-11-05 | Cleanup: spelling | Campbell Barton |
2017-10-27 | Eevee: Volumetrics: Support Smoke simulation textures. | Clément Foucault |
2017-10-07 | Cleanup: style, duplicate includes | Campbell Barton |
2017-09-06 | Merge branch 'master' into blender2.8 | Campbell Barton |