Age | Commit message (Expand) | Author |
2013-06-13 | code cleanup: also fix crash in GPU_state_print(). and confine to debug mode ... | Campbell Barton |
2013-04-14 | BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() a... | Mitchell Stokes |
2013-04-12 | Add function to query maximum texture size. Also, make texture upload | Antony Riakiotakis |
2013-04-08 | Fix #34908: compressed DDS files did not display properly when their mipmap l... | Brecht Van Lommel |
2013-04-04 | Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" ... | Mitchell Stokes |
2013-03-31 | style cleanup | Campbell Barton |
2013-03-21 | code cleanup: use bool where values are true/false, for view3d and related fu... | Campbell Barton |
2013-03-18 | code cleanup | Campbell Barton |
2013-03-15 | Fix #34649: texture size limit user preference not working. | Brecht Van Lommel |
2013-03-08 | style cleanup | Campbell Barton |
2013-02-18 | Fix wrong alpha channel for OpenGL render results with transparent textures or | Brecht Van Lommel |
2013-01-28 | Activate partial redraw of non-power of two textures. This looks like | Antony Riakiotakis |
2013-01-25 | header cleanup, include BLI before BKE, also use bool for ntreeShaderExecTree | Campbell Barton |
2013-01-22 | Matcap support in 3D Viewport. | Ton Roosendaal |
2012-12-31 | Alpha premul pipeline cleanup | Sergey Sharybin |
2012-12-28 | style cleanup | Campbell Barton |
2012-12-21 | replace MIN/MAX 3,4 with inline functions | Campbell Barton |
2012-12-21 | DDS compressed textures now make use of the anisotropic filtering setting. | Mitchell Stokes |
2012-12-20 | Fix #33630: DDS compressed textures were not actually using mipmaps for minif... | Brecht Van Lommel |
2012-12-15 | Attempted fix #33546: GPU mipmap generation is not working on some ATI cards, | Brecht Van Lommel |
2012-12-11 | define the size of matrix args for both rows/cols. | Campbell Barton |
2012-12-05 | Fix #33417: add back GPU Mipmap Generation option, apparently with this disabled | Brecht Van Lommel |
2012-12-02 | Fix #33376: non-square DDS textures were mapped wrong in the viewport / game ... | Brecht Van Lommel |
2012-11-28 | GPU: remove GPU Mipmap Generation option and just always enable it, it's an old | Brecht Van Lommel |
2012-11-15 | Image thread safe improvements | Sergey Sharybin |
2012-10-30 | style cleanup | Campbell Barton |
2012-10-25 | Fix issue after commit 50282: float texture painting non-color data textures did | Brecht Van Lommel |
2012-10-25 | Better fix for #32837: DDS compressed textures now no longer need to be flipped | Brecht Van Lommel |
2012-10-22 | Fix #32522: Object's diffuse color not showing in Sculpt Mode | Sergey Sharybin |
2012-10-21 | style cleanup: trailing tabs & expand some non prefix tabs into spaces. | Campbell Barton |
2012-10-10 | Google Summer of Code project: "Smoke Simulator Improvements & Fire". | Daniel Genrich |
2012-10-01 | Fix #32695: Can't disable color management for 3D view | Sergey Sharybin |
2012-09-30 | Revert changes made to support diffuse color when sculpting | Sergey Sharybin |
2012-09-23 | Fix #32522: Object's diffuse color not showing in Sculpt Mode | Sergey Sharybin |
2012-09-20 | style cleanup | Campbell Barton |
2012-09-18 | Fix #31539, painting in image editor while in object mode does not update mip... | Antony Riakiotakis |
2012-09-17 | fix for node socket text buttons not scaling with DPI, also quiet -Wundef war... | Campbell Barton |
2012-09-15 | Color Management, Stage 2: Switch color pipeline to use OpenColorIO | Sergey Sharybin |
2012-09-15 | code cleanup: remove paranoid/invalid NULL checks and also reduce some unneed... | Campbell Barton |
2012-08-30 | Fix #32404: GLSL normal maps using float images were incorrectly getting | Brecht Van Lommel |
2012-08-18 | Moving more duplicate code from GPU_create_gl_tex_compressed() and BL_Texture... | Mitchell Stokes |
2012-08-04 | style cleanup | Campbell Barton |
2012-07-31 | Tweak to commit related to non-power-of-two textures, some cards claim to | Brecht Van Lommel |
2012-07-29 | Fix for [#27484] "Run-time command line options don't work in Multi-texture m... | Mitchell Stokes |
2012-07-10 | Scaling non-power-of-two (NPOT) textures to powers of two is really time cons... | Mitchell Stokes |
2012-07-04 | Spellfixes: colour -> color | Bastien Montagne |
2012-07-01 | A little bit of cleanup for the new DXT code: | Mitchell Stokes |
2012-06-30 | fix for some build warnings. | Campbell Barton |
2012-06-30 | GPU_upload_dxt_texture failed to compile if WITH_DDS was not defined | Jason Wilkins |
2012-06-30 | Finally committing support for compressed textures on the GPU (DDS+DXT). This... | Mitchell Stokes |