Age | Commit message (Expand) | Author |
2018-06-25 | Cleanup: Nuke most of G.main from GPU code. | Bastien Montagne |
2018-06-04 | Cleanup: strip trailing space in GPU module | Campbell Barton |
2018-02-15 | Cleanup: rename BLI_thread.h API | Campbell Barton |
2018-02-14 | Cycles: restore Particle Info Index for now, keep it next to Random. | Brecht Van Lommel |
2018-02-14 | Cycles: change Index output of Hair and Particle Info to Random, in 0..1 range. | Brecht Van Lommel |
2017-11-05 | Cleanup: spelling | Campbell Barton |
2017-09-06 | Fix error in high bit-depth image tile drawing | Campbell Barton |
2017-04-24 | Cleanup: style | Campbell Barton |
2017-04-14 | Object Info node support for GLSL mode and the internal render | Alexander Romanov |
2017-04-12 | Cleanup: use lowercase gpu prefix for static funcs | Campbell Barton |
2016-07-14 | Cleanup: comment blocks | Campbell Barton |
2016-06-25 | GPU: move select index code out of WM | Campbell Barton |
2016-06-18 | Cleanup: style, whitespace, doxy filepaths | Campbell Barton |
2016-06-09 | Flat shading for basic shader | Alexander Romanov |
2016-06-09 | Compilation error fix after recent cleanup | Sergey Sharybin |
2016-06-08 | Cleanup: GPU arg wrapping | Campbell Barton |
2016-06-08 | Cleanup: GPU headers | Campbell Barton |
2016-05-05 | Simplify scanline threaded processor used by GPU_verify_image | Sergey Sharybin |
2016-05-05 | Fix typo in previous commit | Sergey Sharybin |
2016-05-05 | Optimization for initial display of high res textures in viewport | Sergey Sharybin |
2016-03-01 | Fix T47635: Texture paint performance regression | Campbell Barton |
2016-01-28 | Cleanup: warnings & style | Campbell Barton |
2016-01-27 | World textures displaying for viewport in BI. | Alexander Romanov |
2016-01-23 | Vector Transform node support for GLSL mode and the internal renderer | Alexander Romanov |
2016-01-09 | Cleanup: style, gpu module | Campbell Barton |
2016-01-08 | cleanup: C99 | Mike Erwin |
2016-01-08 | OpenGL: fix max texture anisotropy check | Mike Erwin |
2016-01-08 | OpenGL: use best available mipmap gen function | Mike Erwin |
2016-01-08 | cleanup: OpenGL comment | Mike Erwin |
2015-12-27 | OpenGL: stipple support added to basic GLSL shader | Alexander Romanov |
2015-12-23 | Fix T47051: cycles viewport textured shadeless draw bug. | Brecht Van Lommel |
2015-12-08 | OpenGL: split off framebuffer, shader and texture code into separate files. | Brecht Van Lommel |
2015-12-08 | OpenGL: remove non-power-of-two texture check, where even ES 2.0 does not nee... | Brecht Van Lommel |
2015-12-08 | OpenGL: use sized texture internal formats | Mike Erwin |
2015-12-06 | OpenGL: rename simple shader to basic shader. | Brecht Van Lommel |
2015-12-06 | OpenGL: isolate fixed function lighting in simple shader code. | Brecht Van Lommel |
2015-12-06 | OpenGL: move two sided lighting check into GPU material code. | Brecht Van Lommel |
2015-11-28 | OpenGL: assume GL_TEXTURE_ENV_MODE GL_MODULATE is the default state. | Brecht Van Lommel |
2015-11-28 | OpenGL: set OpenGL lights through simple shader API. | Brecht Van Lommel |
2015-11-28 | OpenGL: rename GPU_enable_material to better indicate it's binding shaders. | Brecht Van Lommel |
2015-11-24 | OpenGL: when checking GL version, assume >= 2.1 | Mike Erwin |
2015-11-24 | OpenGL: clean up use of old extensions | Mike Erwin |
2015-11-23 | Cleanup: shadowing (blenlib, gpu, imbuf) | Campbell Barton |
2015-08-03 | OpenSubdiv: Fix crash caused by applying subsurf on non-mesh object | Sergey Sharybin |
2015-07-20 | OpenSubdiv: Commit of OpenSubdiv integration into Blender | Sergey Sharybin |
2015-07-17 | Only use material callback when enabled | Campbell Barton |
2015-07-17 | Add check for GPU materials enable state | Campbell Barton |
2015-07-15 | Fix overdrawing and errors with textured and mapped drawing | Antony Riakiotakis |
2015-07-14 | Particle Info node support for GLSL mode and the internal render. | Alexander Romanov |
2015-07-14 | Move from MTFace to MTexPoly w/ texture checks | Campbell Barton |