Age | Commit message (Expand) | Author |
2014-04-01 | Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define | Campbell Barton |
2014-02-24 | Tweak to T38766 fix: cycles now support setting viewport alpha for a material. | Brecht Van Lommel |
2014-02-24 | Fix T38766: blender material transparency setting not taken into account for ... | Brecht Van Lommel |
2014-02-24 | Fix T38766: cycles viewport incorrectly taking blender internal alpha into ac... | Brecht Van Lommel |
2014-02-03 | Code cleanup: use bools where possible | Campbell Barton |
2014-01-23 | BGE Bitmap Text: add in check if the character is outside the range | Campbell Barton |
2014-01-23 | Fix T38325: Game Engine Bitmap fonts failed for characters >128 | Campbell Barton |
2014-01-19 | Docs: doxygen file descriptions for BLF, GPU and WM | Campbell Barton |
2014-01-13 | Code Cleanup: replace checks for ima->source with BKE_image_is_animated | Campbell Barton |
2014-01-09 | Code cleanup: remove BKE_object_where_is_calc_simul function. | Brecht Van Lommel |
2014-01-03 | Fix T38045: Clone stamp crashes | Sergey Sharybin |
2013-12-18 | Game Engine: Level of detail support and tools | Daniel Stokes |
2013-12-13 | Image cache rewrite to using generic movie cache | Sergey Sharybin |
2013-12-03 | Cleanup: Internal degrees removal. | Bastien Montagne |
2013-08-16 | replace calls to BLI_linklist_append with BLI_linklist_prepend where order us... | Campbell Barton |
2013-08-09 | OpenGL VBO's: free VBO pool before redraw, otherwise this just holds onto memory | Brecht Van Lommel |
2013-07-01 | add some missing members to opengl debug print, also use a macro to avoid pas... | Campbell Barton |
2013-07-01 | opengl debug info, make GPU_state_print() only show values in arrays that are... | Campbell Barton |
2013-06-26 | quiet double promotion warning and some style cleanup | Campbell Barton |
2013-06-25 | Fix #34909 Texture paint mode does not correctly update when using | Antony Riakiotakis |
2013-06-23 | Fix #35848: render crash in background mode due to missing G.main. | Brecht Van Lommel |
2013-06-15 | Fix #35768: crash in with "free image textures" option and 3D viewport with t... | Brecht Van Lommel |
2013-06-13 | code cleanup: also fix crash in GPU_state_print(). and confine to debug mode ... | Campbell Barton |
2013-04-14 | BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() a... | Mitchell Stokes |
2013-04-12 | Add function to query maximum texture size. Also, make texture upload | Antony Riakiotakis |
2013-04-08 | Fix #34908: compressed DDS files did not display properly when their mipmap l... | Brecht Van Lommel |
2013-04-04 | Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" ... | Mitchell Stokes |
2013-03-31 | style cleanup | Campbell Barton |
2013-03-21 | code cleanup: use bool where values are true/false, for view3d and related fu... | Campbell Barton |
2013-03-18 | code cleanup | Campbell Barton |
2013-03-15 | Fix #34649: texture size limit user preference not working. | Brecht Van Lommel |
2013-03-08 | style cleanup | Campbell Barton |
2013-02-18 | Fix wrong alpha channel for OpenGL render results with transparent textures or | Brecht Van Lommel |
2013-01-28 | Activate partial redraw of non-power of two textures. This looks like | Antony Riakiotakis |
2013-01-25 | header cleanup, include BLI before BKE, also use bool for ntreeShaderExecTree | Campbell Barton |
2013-01-22 | Matcap support in 3D Viewport. | Ton Roosendaal |
2012-12-31 | Alpha premul pipeline cleanup | Sergey Sharybin |
2012-12-28 | style cleanup | Campbell Barton |
2012-12-21 | replace MIN/MAX 3,4 with inline functions | Campbell Barton |
2012-12-21 | DDS compressed textures now make use of the anisotropic filtering setting. | Mitchell Stokes |
2012-12-20 | Fix #33630: DDS compressed textures were not actually using mipmaps for minif... | Brecht Van Lommel |
2012-12-15 | Attempted fix #33546: GPU mipmap generation is not working on some ATI cards, | Brecht Van Lommel |
2012-12-11 | define the size of matrix args for both rows/cols. | Campbell Barton |
2012-12-05 | Fix #33417: add back GPU Mipmap Generation option, apparently with this disabled | Brecht Van Lommel |
2012-12-02 | Fix #33376: non-square DDS textures were mapped wrong in the viewport / game ... | Brecht Van Lommel |
2012-11-28 | GPU: remove GPU Mipmap Generation option and just always enable it, it's an old | Brecht Van Lommel |
2012-11-15 | Image thread safe improvements | Sergey Sharybin |
2012-10-30 | style cleanup | Campbell Barton |
2012-10-25 | Fix issue after commit 50282: float texture painting non-color data textures did | Brecht Van Lommel |
2012-10-25 | Better fix for #32837: DDS compressed textures now no longer need to be flipped | Brecht Van Lommel |