Age | Commit message (Expand) | Author |
2015-05-18 | Final solution for Intel card Ambient Occlusion in T43987. | Antony Riakiotakis |
2015-05-17 | Yet another attempt to fix Intel case for T43987 | Antony Riakiotakis |
2015-05-08 | Add Intel's 3000 driver to exceptions for df/dy calculations. Should fix | Antony Riakiotakis |
2015-04-24 | Add debug option --debug-gpumem to show GPU memory used in status bar. | Antony Riakiotakis |
2015-04-24 | 3D Textures: | Antony Riakiotakis |
2015-04-23 | 3D textures: detect if we are pushing OpenGL too hard with the texture | Antony Riakiotakis |
2015-04-14 | Fix T44385 SSAO inverted with new Intel drivers. | Antony Riakiotakis |
2015-04-09 | Fix T31546 fragment program gets created every frame | Antony Riakiotakis |
2015-03-31 | Fix T43987 ambient occlusion wrong for Intel cards on windows (tested on | Antony Riakiotakis |
2015-03-30 | Potential fix for T43987, ambient occlusion different between offscreen | Antony Riakiotakis |
2015-03-23 | cleanup: use spaces for alignment | Mike Erwin |
2015-03-23 | Shader errors: | Antony Riakiotakis |
2015-03-23 | Cleanup: comments, style | Campbell Barton |
2015-03-20 | Fix high quality depth of field on the Mac. | Antony Riakiotakis |
2015-03-19 | Depth of field high quality: | Antony Riakiotakis |
2015-03-17 | Cleanup: bool & const | Mike Erwin |
2015-03-09 | Attempt to fix T43919, avoid using GPU_framebuffer_slots_bind just in | Antony Riakiotakis |
2015-03-03 | Another stability commit for legacy users - don't crash when toggling | Antony Riakiotakis |
2015-02-23 | Debug GPU functionality from soc-viewport_fx by Jason Wilkins | Antony Riakiotakis |
2015-02-17 | Compositing works with X-Ray. | Antony Riakiotakis |
2015-02-12 | Viewport compositing - first code | Antony Riakiotakis |
2015-01-05 | Remove border clamping. Usually we just want to clamp to edge instead. | Antony Riakiotakis |
2014-12-16 | Fix T42917 shadow maps not working on ATIs. | Antony Riakiotakis |
2014-12-05 | Fix T42807, variance shadow map broken afterFBO changes. | Antony Riakiotakis |
2014-12-03 | GPU: code cleanup, no fundamental changes | Dalai Felinto |
2014-12-03 | Only annoy coders with warnings, not users. | Antony Riakiotakis |
2014-11-29 | Cleanup: unused headers | Campbell Barton |
2014-11-25 | Fix framebuffer completeness being broken after last framebuffer cleanup | Antony Riakiotakis |
2014-11-18 | Fix for previous commit | Antony Riakiotakis |
2014-11-18 | GPUFramebuffer API cleanup: | Antony Riakiotakis |
2014-11-18 | GPU framebuffer/texture API: Warn when binding a texture that is also | Antony Riakiotakis |
2014-11-18 | GPU framebuffer API: | Antony Riakiotakis |
2014-10-08 | Ghost Context Refactor | Jason Wilkins |
2014-10-02 | Fix T42049: Crash exiting /w GL1.1 | Campbell Barton |
2014-08-29 | Fix T41596 GLSL error on ATIs after clipping workaround commit. | Antony Riakiotakis |
2014-08-18 | Fix T41314: OpenGL error when using Cycles engine | Sergey Sharybin |
2014-07-11 | Another attempt for T40981, clipping border does not work with GLSL on | Antony Riakiotakis |
2014-06-12 | Quiet double promotion warning & ws edit | Campbell Barton |
2014-06-10 | Fix T40498 invalid textures flickering. | Antony Riakiotakis |
2014-04-26 | Code cleanup: use 'const' for arrays (blenloader, gpu, imbuf, makesdna, modif... | Campbell Barton |
2014-04-01 | Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define | Campbell Barton |
2014-01-19 | Docs: doxygen file descriptions for BLF, GPU and WM | Campbell Barton |
2013-09-12 | BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a ... | Daniel Stokes |
2013-07-23 | BGE fix [#35472] Sun variance shadows does not work in game engine | Daniel Stokes |
2013-06-13 | code cleanup: also fix crash in GPU_state_print(). and confine to debug mode ... | Campbell Barton |
2013-05-11 | style cleanup | Campbell Barton |
2013-04-18 | Fix #34997: when starting the game engine in one window and switching to a se... | Brecht Van Lommel |
2013-04-13 | code cleanup: warnings + style | Campbell Barton |
2013-04-12 | Add function to query maximum texture size. Also, make texture upload | Antony Riakiotakis |
2013-04-02 | Fix #34788, #34744: GLSL error, #version line needs to be at the top of the s... | Brecht Van Lommel |