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AgeCommit message (Expand)Author
2013-06-13code cleanup: also fix crash in GPU_state_print(). and confine to debug mode ...Campbell Barton
2013-05-11style cleanupCampbell Barton
2013-04-18Fix #34997: when starting the game engine in one window and switching to a se...Brecht Van Lommel
2013-04-13code cleanup: warnings + styleCampbell Barton
2013-04-12Add function to query maximum texture size. Also, make texture uploadAntony Riakiotakis
2013-04-02Fix #34788, #34744: GLSL error, #version line needs to be at the top of the s...Brecht Van Lommel
2013-03-31style cleanupCampbell Barton
2013-03-28style cleanup: osl and NULL pointer use, also correct sequencer gap operator ...Campbell Barton
2013-03-15Fix: multisample viewport drawing didn't work well with selection or particleBrecht Van Lommel
2013-03-13fix for 2 errors where the 2d arrays were used as 3d. (out of bounds read).Campbell Barton
2013-03-13Fix #34492: clipping border not working with GLSL/matcap and Nouveau drivers.Brecht Van Lommel
2013-03-12code cleanup: quiet struct gcc warnings, also use more conventional names for...Campbell Barton
2013-03-10OpenGL: more work on fixed function lighting implementation as GLSL.Brecht Van Lommel
2013-02-26OpenGL: implemenation of fixed function lighting as per pixel GLSL shaders. TheBrecht Van Lommel
2013-01-25header cleanup, include BLI before BKE, also use bool for ntreeShaderExecTreeCampbell Barton
2013-01-22Matcap support in 3D Viewport.Ton Roosendaal
2012-12-28style cleanupCampbell Barton
2012-12-03Fix #33371: blender freezing in material draw mode.Brecht Van Lommel
2012-11-01style cleanupCampbell Barton
2012-10-25Fix issue after commit 50282: float texture painting non-color data textures didBrecht Van Lommel
2012-10-10Google Summer of Code project: "Smoke Simulator Improvements & Fire".Daniel Genrich
2012-08-30Fix #32404: GLSL normal maps using float images were incorrectly gettingBrecht Van Lommel
2012-05-24style cleanup: brace placement/newlinesCampbell Barton
2012-05-17style cleanup: block commentsCampbell Barton
2012-05-02style cleanup: whitespace, bracesCampbell Barton
2012-05-01Merging phase 1 of the BGE Harmony branch:Daniel Stokes
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-04-21style cleanup: correct typosCampbell Barton
2012-04-15code cleanup: dont include BLI_winstuff.h on non windows systems, also cleanu...Campbell Barton
2012-03-31move debug flag into its own global var (G.debug), split up debug options.Campbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and e...Campbell Barton
2012-03-09style cleanup: comment blocksCampbell Barton
2012-03-08code cleanup: duplicate checks and double assignments.Campbell Barton
2012-03-02style cleanupCampbell Barton
2012-02-26minor style editsCampbell Barton
2012-02-25Changes in double side lighting usageSergey Sharybin
2012-02-10Fix #30131: mac UI font corruption in release candidate, refined test forBrecht Van Lommel
2012-02-04Fix: non-power-of-two-textures were always disabled on ATI/Apple due to poorBrecht Van Lommel
2012-01-11minor cleanup for string use - no functional changesCampbell Barton
2011-12-23Cleaning up the GPU_extensions_init/exit() code a bit to keep the Blenderplay...Mitchell Stokes
2011-12-17better to generate the library string always because it could lead to null po...Antony Riakiotakis
2011-12-17move GPU_code_generate_glsl_lib to GPU_extensions_init. This makes more sense...Antony Riakiotakis
2011-12-16static functions for getting power of 2 values were being copied about too mu...Campbell Barton
2011-11-29remove header text:Campbell Barton
2011-11-11correct indentation and some whitespace edits (no functional changes)Campbell Barton
2011-10-28Fix: OpenGL renders on graphics cards which do not support non-power-of-twoBrecht Van Lommel
2011-10-23remove $Id: tags after discussion on the mailign list: http://markmail.org/me...Campbell Barton
2011-09-16- fix for access past the buffer size (paint / sculpt used some 2d vecs as 3d)Campbell Barton
2011-09-09GPU: add gpu python module with export_shader() function to export GLSL shader.Benoit Bolsee
2011-08-28- use static vars and functions where possible.Campbell Barton