Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-08-18 | GPUState: Only apply state before drawing | Clément Foucault | |
2020-08-18 | GPUShader: GL backend isolation | Clément Foucault | |
2020-08-13 | GPUBatch: Merge phase and ownership flags and cleanup there usage | Clément Foucault | |
Also add new flags to communicate specific behavior to future backend. | |||
2020-08-13 | GPUShader: Change shader state tracking to be part of the GPUContext | Clément Foucault | |
This remove the use of batch->program and replace it with batch->shader. This will allow GL abstraction latter. | |||
2020-08-08 | Cleanup: GPU: Change gpu_context_private.h to C++ only header | Clément Foucault | |
2020-08-06 | Merge branch 'blender-v2.90-release' into master | Campbell Barton | |
2020-07-30 | GPUBatch & GPUImmediate: Use GPUShader instead of using raw OGL handle | Clément Foucault | |
2020-07-29 | GPU: Move gpu_vertex_format.c to C++ | Clément Foucault | |
2020-07-26 | GPU: Move gpu_immediate.c to C++ | Clément Foucault | |