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2020-08-18GPUState: Only apply state before drawingClément Foucault
2020-08-18GPUShader: GL backend isolationClément Foucault
2020-08-13GPUBatch: Merge phase and ownership flags and cleanup there usageClément Foucault
Also add new flags to communicate specific behavior to future backend.
2020-08-13GPUShader: Change shader state tracking to be part of the GPUContextClément Foucault
This remove the use of batch->program and replace it with batch->shader. This will allow GL abstraction latter.
2020-08-08Cleanup: GPU: Change gpu_context_private.h to C++ only headerClément Foucault
2020-08-06Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-07-30GPUBatch & GPUImmediate: Use GPUShader instead of using raw OGL handleClément Foucault
2020-07-29GPU: Move gpu_vertex_format.c to C++Clément Foucault
2020-07-26GPU: Move gpu_immediate.c to C++Clément Foucault