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2020-05-05Cleanup: warningsCampbell Barton
2020-04-30Fix animation player checkerboard drawing with alpha channelsCampbell Barton
Was using uninitialized theme values.
2020-03-23UI: Theme options for checkerboard pattern colors and sizeMichael Soluyanov
This patch adds ability to set up colors and size of background (transparency) checkerboard pattern in viewport and 2d editors. No new backgrounds, only changing colors in existing ones. This is not the background of the viewport, it is a transparency checkerboard that is turned on only in render mode, when the transparency mode is on. And also in 2D-editors, (image, sequencer, etc). Reviewed By: Pablo Vazquez, Julian Eisel Differential Revision: https://developer.blender.org/D6791
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-02-28Sculpt: Cloth brushPablo Dobarro
This brush has a simple physics solver that helps when sculpting cloth. - The mass and the damping properties of the simulation are properties of the brush. - It has two additional radius control to limit the influence and falloff of the simulation. - Masked vertices are pinned in the simulation, and it applies the sculpt gravity directly in the solver. - The Cloth Brush has 7 deformation modes with 2 falloff types (radial and plane). The brush can create the constraints only on the required PBVH nodes, so the simulation is isolated on high poly meshes. As long as the brush size is not too big it should be possible to keep it real time. Known issues: - The way constraints are created is extremely basic and it creates repeated constraints. Maybe there is another way to create fewer constraints while keeping the simulation quality decent. This part can also be multithreaded. (As it is it works ok, but it could be better) Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6715
2019-09-13Cleanup: unused headers (GPU)Campbell Barton
2019-09-07Cleanup: use post increment/decrementCampbell Barton
When the result isn't used, prefer post increment/decrement (already used nearly everywhere in Blender).
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-10Cleanup: spellingCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-29Cleanup: replace attrib w/ attrCampbell Barton
Also rename GPUVertexAttribs to GPUVertAttrLayers, avoids confusion with GPUVertAttr which isn't closely related.
2018-12-12Docs: correct doxy commentsCampbell Barton
2018-11-16Fix T57874: Crash due to IMM_BUFFER_SIZE when drawing cached frames...Clément Foucault
... in the timeline.
2018-10-09Cleanup: namingCampbell Barton
- immAttrib* -> immAttr* - immSkipAttrib -> immAttrSkip Term 'attr' is a convention for GPU module.
2018-10-04Gizmo: Fix artifacts when having large anglesJacques Lucke
Reviewer: brecht Differential Revision: https://developer.blender.org/D3765
2018-09-24GPU: utility function to draw a partial circleCampbell Barton
2018-09-12Cleanup: use uint/uchar types in GPUCampbell Barton
2018-08-14Cleanup: remove unused basic shader, we use many specialized shaders now.Brecht Van Lommel
2018-07-19Cleanup: styleCampbell Barton
2018-07-18Cleanup: style for GPU moduleCampbell Barton
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-18GWN: Port to GPU module: Move files to GPUClément Foucault
This does not include all the struct and type renaming. Only files were renamed. gwn_batch.c/h was fusioned with GPU_batch.c/h gwn_immediate.c/h was fusioned with GPU_immediate.c/h gwn_imm_util.c/h was fusioned with GPU_immediate_util.c/h
2018-07-08Cleanup: abbreviate unsigned types (editors, wm)Campbell Barton
2017-09-26GPU_immediate_util: add cube drawing functionCampbell Barton
2017-09-26Cleanup: naming (GPU immediate util)Campbell Barton
2017-09-13GPU_immediate_util: Add x,y radius to circle drawCampbell Barton
A version of circle drawing for non 1:1 aspects
2017-09-13Cleanup: use explicit 2d suffix for imm utilsCampbell Barton
Avoid ambiguity between 2d/3d (which were already named).
2017-08-01Cleanup: double promotionCampbell Barton
2017-06-19Gawain API naming refactorCampbell Barton
Use consistent prefix for gawain API names as well as some abbreviations to avoid over-long names, see: D2678
2017-05-04Remove cpackCampbell Barton
Places where it's removed are already replaced by newer logic.
2017-05-01Cleanup/followup to previous commit: get rid of dashed-specific helpers.Bastien Montagne
Those are no more needed.
2017-04-29Getting rid of setlinestyle: add imm_draw_circle_wire_dashed() util.Bastien Montagne
Needed a bit of twisting in generic private func behind the imm_draw_circle helpers, but think it's fine. Note that this demonstrate yet another downside of new dashed shader compared to olde line style: not only does it needs more complex setup, and can only work with PRIM_LINES type of primitives, but it also behaves totally wrong with chained short segments! We really need to find a better way to do this effect at some point. :(
2017-04-26Getting rid of setlinestyle: non-camera 3DView render border.Bastien Montagne
Also fixed wrong color for in-camera render border, and added a comment to imm_cpack about expected color components order in integer parameter.
2017-04-26Move imm_draw_line_box_dashed to GPU_immediate_util.Bastien Montagne
2017-04-07OpenGL: use PRIM instead of GL enum for immBeginMike Erwin
Getting ready for a Gawain API change... Part of T49043
2017-04-06Gawain: VertexFormat_add_attrib (function name change)Mike Erwin
See intern/gawain for the API change. Other files are updated to use the new name. Also updated every call site to the recommended style: unsigned int foo = VertexFormat_add_attrib(format, "foo", COMP_ ... )
2017-04-05GPU_immediate_util: missed last commitCampbell Barton
2017-04-05Cleanup: Move imm_draw utils into own fileCampbell Barton
These were in BIF_glutil which is documented to be removed, so best not define new API's there.