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AgeCommit message (Expand)Author
2022-10-08Attribute Node: support accessing attributes of View Layer and Scene.Alexander Gavrilov
2022-09-30Attribute Node: refactor lookup to remove duplication between engines.Alexander Gavrilov
2022-09-27GPU: Revert part of D16017 that was accidentally commitedClément Foucault
2022-09-25Cleanup: use 'u' prefixed integer types for brevity & cast styleCampbell Barton
2022-09-22Metal: MTLContext implementation and immediate mode rendering support.Thomas Dinges
2022-09-16Eevee: Add support for Nishita sky textureLukas Stockner
2022-09-02DRW-Next: Add uniform attributes (object attributes) supportClément Foucault
2022-09-02Cleanup: GPU: UniformAttribute: Improve const correctnessClément Foucault
2022-09-01GPUMaterial: Make uniform attrib precompute hash and attribute safe nameClément Foucault
2022-08-31Cleanup: Use const for node data in compositorHans Goudey
2022-08-08Fix T100285: Shader value node always outputs zeroOmar Emara
2022-07-29Realtime Compositor: Add needed GPU module changesOmar Emara
2022-07-26Refactor: Extract color attributes as generic attributesHans Goudey
2022-07-01GPUMaterial: Remove the max attribute checkClément Foucault
2022-06-05Cleanup: Move remaining mesh draw code to C++Hans Goudey
2022-06-01Cleanup: use 'e' prefix for enum typesCampbell Barton
2022-05-12color attributes: Fix broken vertex color nodeJoseph Eagar
2022-05-10Fix T97985 EEVEE: Shader mixing not working correctly when reusing shader nodesClément Foucault
2022-05-03Fix T93179: geonodes UVs and Vertex colors do not work in EEVEEKévin Dietrich
2022-04-20Cleanup: Rename CD_MLOOPCOL to CD_PROP_BYTE_COLORHans Goudey
2022-04-19GPU: Replace `GPUMaterialVolumeGrid` by `GPUMaterialAttribute`Clément Foucault
2022-04-14GPU: Make nodetree GLSL Codegen render engine agnosticClément Foucault
2022-02-26Cleanup: typos in comments.Kévin Dietrich
2022-02-11File headers: SPDX License migrationCampbell Barton
2021-12-25Fix T94362: GPUMaterialTexture references freed ImageUserJacques Lucke
2021-12-09Cleanup: move public doc-strings into headers for 'gpu'Campbell Barton
2021-07-16Cleanup: remove redundant parenthesesCampbell Barton
2021-07-15Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text")Campbell Barton
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
2021-03-24Cleanup: remove stdio.h header from MEM_guardedalloc.hCampbell Barton
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2020-12-04EEVEE: Arbitrary Output VariablesJeroen Bakker
2020-11-03Materials: add custom object properties as uniform attributes.Alexander Gavrilov
2020-11-03Materials: support true float4 attributes in the Attribute node.Alexander Gavrilov
2020-09-15Fix T80630: potential crash in volume grids in Eevee shadersBrecht Van Lommel
2020-09-03Fix T80332: principle volume shader not working for world in EeveeBrecht Van Lommel
2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
2020-08-08Clenup: use STREQ macroCampbell Barton
2020-06-03GPUMaterial: Add support for different sampler state per image samplerClément Foucault
2020-04-03Code Quality: Replace for loops with LISTBASE_FOREACHDalai Felinto
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Objects: Eevee and workbench rendering of new Volume, Hair, PointCloudBrecht Van Lommel
2020-03-11Eevee: internal support for arbitrary number of volume gridsBrecht Van Lommel
2020-02-27Cleanup: more refactoring of GPU material attributes and texturesBrecht Van Lommel
2020-02-15Cleanup: refactor GPU material attribute and texture requestsBrecht Van Lommel
2020-02-15Cleanup: split off code from gpu_codegen.c into smaller filesBrecht Van Lommel