Age | Commit message (Expand) | Author |
---|---|---|
2020-09-03 | Fix T80332: principle volume shader not working for world in Eevee | Brecht Van Lommel |
2020-08-21 | GPUUniformBuf: Rename struct and change API a bit | Clément Foucault |
2020-08-08 | Clenup: use STREQ macro | Campbell Barton |
2020-06-03 | GPUMaterial: Add support for different sampler state per image sampler | Clément Foucault |
2020-04-03 | Code Quality: Replace for loops with LISTBASE_FOREACH | Dalai Felinto |
2020-03-19 | Cleanup: `make format` after SortedIncludes change | Dalai Felinto |
2020-03-18 | Objects: Eevee and workbench rendering of new Volume, Hair, PointCloud | Brecht Van Lommel |
2020-03-11 | Eevee: internal support for arbitrary number of volume grids | Brecht Van Lommel |
2020-02-27 | Cleanup: more refactoring of GPU material attributes and textures | Brecht Van Lommel |
2020-02-15 | Cleanup: refactor GPU material attribute and texture requests | Brecht Van Lommel |
2020-02-15 | Cleanup: split off code from gpu_codegen.c into smaller files | Brecht Van Lommel |