Age | Commit message (Expand) | Author |
---|---|---|
2020-12-04 | EEVEE: Arbitrary Output Variables | Jeroen Bakker |
2020-11-03 | Materials: add custom object properties as uniform attributes. | Alexander Gavrilov |
2020-08-07 | Merge branch 'blender-v2.90-release' into master | Jacques Lucke |
2020-08-07 | Code Style: use "#pragma once" in source directory | Jacques Lucke |
2020-07-26 | Cleanup: GPU: Remove unused code and header | Clément Foucault |
2020-07-19 | Cleanup: spelling | Campbell Barton |
2020-03-19 | Cleanup: `make format` after SortedIncludes change | Dalai Felinto |
2020-03-18 | Objects: Eevee and workbench rendering of new Volume, Hair, PointCloud | Brecht Van Lommel |
2020-03-11 | Eevee: internal support for arbitrary number of volume grids | Brecht Van Lommel |
2020-02-27 | Cleanup: more refactoring of GPU material attributes and textures | Brecht Van Lommel |
2020-02-15 | Cleanup: refactor GPU material attribute and texture requests | Brecht Van Lommel |
2020-02-15 | Cleanup: split off code from gpu_codegen.c into smaller files | Brecht Van Lommel |