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2022-07-15Fix GPU backend deleting resources without an active contextBrecht Van Lommel
2022-04-04Cleanup: ensure space after file named in headersCampbell Barton
2022-02-11File headers: SPDX License migrationCampbell Barton
2020-09-07GPUExtensions: GL backend isolationClément Foucault
2020-09-07GPUPlatform: GL backend isolationClément Foucault
2020-09-01GPUDebug: Reformat GL debug callbacks and move them to GL backendClément Foucault
2020-08-30Cleanup: GPU: Remove unused init/exit functionsClément Foucault
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
2020-07-26GPU: Add extern "C" to intern headersClément Foucault
2019-10-04GPU: Platform Support LevelJeroen Bakker
2019-09-29Sculpt: multithread GPU draw buffer filling for workbenchBrecht Van Lommel
2019-08-25Cleanup: redundant struct declarationsCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2018-07-19GPU: Add GC to FBOs and UBOs and centralize all GCsClément Foucault
2018-06-11Fix crash with OpenGL rendering in multiple threads on macOS.Edmund Kapusniak
2015-07-02Make OpenGL debug contexts a flag --debug-gpu instead of a compile timeAntony Riakiotakis
2015-03-16CleanupCampbell Barton
2015-02-23Debug GPU functionality from soc-viewport_fx by Jason WilkinsAntony Riakiotakis