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AgeCommit message (Expand)Author
2020-07-18Cleanup: GPUShader: Remove unused builtin shaderClément Foucault
2020-07-15GPU: Shader: Move IN_OUT define to shader GPU_shader_create_exClément Foucault
2020-07-03Clang-Tidy: Enable readability-redundant-control-flowHans Goudey
2020-06-22Fix T62917 UV editor: Edge overlay not shown when edge overlay type is DashClément Foucault
2020-06-04GPUShaderInterface: Change builtin array to array of location/bindClément Foucault
2020-06-04GPUShaderInterface: Add Builtin Uniform blocks queryClément Foucault
2020-06-03DRW: Remove automatic bind locations and use hardcoded locations for texturesClément Foucault
2020-06-03GPUShader: Bind shader for interface creationClément Foucault
2020-06-02Cleanup: GPU: Remove GPU_shaderinterface_uniform_ensureClément Foucault
2020-04-24GPU: Add Polyline shader (wide line emulation)Clément Foucault
2020-04-15Fix shader error sRGB gizmo drawing workaroundCampbell Barton
2020-04-14GPUShader: Implement workaround for gizmo drawing on sRGB framebufferClément Foucault
2020-03-27Cleanup: GPUShader: Remove unused shadersClément Foucault
2020-03-23Fix T74964: Stereo Viewport Rendering Not WorkingJeroen Bakker
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-19Fix T73931: Stereo Viewport Color ManagementJeroen Bakker
2020-03-11EEVEE: Replace octahedron reflection probe by cubemap arrayClément Foucault
2020-02-11DRW: Color Management improvementClément Foucault
2019-12-05Revert "Fix T71576 Mesh error on mutimaterial Meshes on legacy nvidia drivers"Clément Foucault
2019-12-05Fix T71576 Mesh error on mutimaterial Meshes on legacy nvidia driversClément Foucault
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
2019-10-04GPU: Platform Support LevelJeroen Bakker
2019-09-19Fix T69853: Object orientation is wrong with some AMD deprecated drivers.mano-wii
2019-09-18GPU: AMD: Remove workaround that doesn't workmano-wii
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-09-13Cleanup: unused headers (GPU)Campbell Barton
2019-09-06EEVEE: Fix bump mappingClément Foucault
2019-07-303D View: Move selection API to a Selection engine.mano-wii
2019-06-06Cleanup: argument sign mismatch warningCampbell Barton
2019-06-05Fix crash when editing shaders on Intel HD 4000.mano-wii
2019-05-303D View: Support light probe data clippingCampbell Barton
2019-05-09Cleanup: GPUShader: Remove unused edge fancy shaderClément Foucault
2019-05-08Cleanup: GPUShader: Use switch instead of ifsClément Foucault
2019-05-01ClangFormat: run with ReflowComments on source/Campbell Barton
2019-04-22Cleanup: style, use braces for gpuCampbell Barton
2019-04-21Cleanup: comments (long lines) in gpuCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-03-16Cleanup: fix compiler warnings.Brecht Van Lommel
2019-03-16DRW: support clipping for relationship linesCampbell Barton
2019-03-09GPU Extension: Add OS definesClément Foucault
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-10Cleanup: move clipping shader lib & define into structCampbell Barton
2019-02-10Cleanup: use shorter name for shader configCampbell Barton
2019-02-08DRW: support clipping for stick & wire bonesCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-06Fix T61196: Mesh select ignores clippingCampbell Barton
2019-02-06GPU: refactor clipped drawing from DRW into GPUCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton