Age | Commit message (Expand) | Author |
---|---|---|
2018-06-02 | --debug-gpu-shader: Dump GLSL shaders to disk | Dalai Felinto |
2017-04-14 | Object Info node support for GLSL mode and the internal render | Alexander Romanov |
2016-10-30 | Viewport smoke: add support to render the volume using a color ramp. | Kévin Dietrich |
2016-08-28 | Fix T47639: OpenGL render with smoke and fire incorrect when using | Kévin Dietrich |
2016-07-22 | OpenSubdiv: Initial support of UV maps in material shading mode | Sergey Sharybin |
2016-06-08 | Cleanup: GPU headers | Campbell Barton |
2016-05-20 | Fix GLSL shader failing to compile on OSX | Sergey Sharybin |
2016-03-22 | GPU compositing: | Antony Riakiotakis |
2016-02-02 | Fix T47207: Material shading incorrectly handles colorramp node | Sergey Sharybin |
2016-01-10 | OpenGL: port smoke drawing code to GLSL. | Kévin Dietrich |
2016-01-09 | Cleanup: style, gpu module | Campbell Barton |
2015-12-08 | OpenGL: split off framebuffer, shader and texture code into separate files. | Brecht Van Lommel |