Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2018-04-09GPU Shader: Cleanup: Remove unnecessary ";"Germano
2018-04-07UI: Perf: Port color widgets to batch.Clément Foucault
2018-04-06GPUShader: Add GPU_SHADER_2D_WIDGET_BASE_INST shader.Clément Foucault
2018-04-06UI: Perf: Improve ui_draw_dropshadow.Clément Foucault
2018-04-05GPUShader: Add 2D Nodelink shader.Clément Foucault
2018-03-31UI: Perf: Batch icons drawcalls together.Clément Foucault
2018-03-30BFL: Fix broken vertical texts.Clément Foucault
2018-03-29BLF: Perf: Divide by 6 the amount of verts sent to the GPU.Clément Foucault
2018-03-29GPUShader: Add specialized widget base shader.Clément Foucault
2018-03-28UI: Perf: Make icon_draw_texture use GWN_draw_primitive.Clément Foucault
2018-03-28GPUShader: Cleanup: Remove unused uniform_interface.Clément Foucault
2018-03-22GPUCompositing: Remove entire module.Clément Foucault
2018-02-26DRW: Add new Draw Manager OpenGL Context.Clément Foucault
2018-02-16Metalball drawing: rename mball helpers to handlesGermano
2018-02-13Code cleanup: stop using rectangle textures in window draw, simplify code.Brecht Van Lommel
2017-11-16Fix T51210: Draw Manager: Support for Metaball DrawingGermano
2017-10-08Gawain: Make common uniforms become builtinsClément Foucault
2017-10-07Cleanup: style, duplicate includesCampbell Barton
2017-10-06Gawain: Add UBOs to shader interface.Clément Foucault
2017-09-27--debug-gpu-shader: Dump GLSL shaders to diskDalai Felinto
2017-08-16DwM: Use Batch's for drawing selectionCampbell Barton
2017-07-13Cleanup/rename etc. dashed line shaders.Bastien Montagne
2017-06-19Gawain API naming refactorCampbell Barton
2017-05-19OpenGL: remove BIT_OPERATIONS check from GLSLMike Erwin
2017-05-19Cleanup: removing dummy legacy dashed line shader.Bastien Montagne
2017-05-19OpenGL: call glProgramUniform only if version >= 4.1Mike Erwin
2017-05-19GPU: cleanup GLSL version and standard extensionsMike Erwin
2017-05-19remove GPU_geometry_shader_support, instanced_drawing_support queriesMike Erwin
2017-05-18DwM: Armature: Cleanup envelope bone code a bit.Bastien Montagne
2017-05-18DwM: Armature: add solid envelope bone drawing.Bastien Montagne
2017-05-17DwM: Armature: Add distance outline and wire drawing of envelope bones.Bastien Montagne
2017-05-16GPU: use ifdef for flat shaderCampbell Barton
2017-05-11Eevee: Add tonemapping using ocio.Clément Foucault
2017-05-10DWM: Use Gawain for sculpt drawingCampbell Barton
2017-05-04Use mesh draw cache for back-buffer selectionCampbell Barton
2017-05-03Weight painting with draw managerLuca Rood
2017-05-01Reworked version of dashed line shader.Bastien Montagne
2017-04-26Add 3D version of dashed line shader.Bastien Montagne
2017-04-19Fix alpha overlay for sculpt/paint when using core profileSergey Sharybin
2017-04-18Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2017-04-18Revert "Object Info node support for GLSL mode and the internal render"Dalai Felinto
2017-04-18Object Info node support for GLSL mode and the internal renderAlexander Romanov
2017-04-16OpenGL: fix GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLORMike Erwin
2017-04-16Gawain: use ShaderInterface to manage vertex attribsMike Erwin
2017-04-14Object Info node support for GLSL mode and the internal renderAlexander Romanov
2017-04-14OpenGL: use ShaderInterface to look up uniformsMike Erwin
2017-04-13Gawain: use ShaderInterface to manage uniformsMike Erwin
2017-04-10Object Engine: Ported Force Field object drawing.Clément Foucault
2017-04-08OpenGL: drop support for EXT_geometry_shader4Mike Erwin
2017-04-07shrink fixed-size internal GLSL string buffersMike Erwin