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AgeCommit message (Expand)Author
2017-11-16Fix T51210: Draw Manager: Support for Metaball DrawingGermano
2017-10-08Gawain: Make common uniforms become builtinsClément Foucault
2017-10-07Cleanup: style, duplicate includesCampbell Barton
2017-10-06Gawain: Add UBOs to shader interface.Clément Foucault
2017-09-27--debug-gpu-shader: Dump GLSL shaders to diskDalai Felinto
2017-08-16DwM: Use Batch's for drawing selectionCampbell Barton
2017-07-13Cleanup/rename etc. dashed line shaders.Bastien Montagne
2017-06-19Gawain API naming refactorCampbell Barton
2017-05-19OpenGL: remove BIT_OPERATIONS check from GLSLMike Erwin
2017-05-19Cleanup: removing dummy legacy dashed line shader.Bastien Montagne
2017-05-19OpenGL: call glProgramUniform only if version >= 4.1Mike Erwin
2017-05-19GPU: cleanup GLSL version and standard extensionsMike Erwin
2017-05-19remove GPU_geometry_shader_support, instanced_drawing_support queriesMike Erwin
2017-05-18DwM: Armature: Cleanup envelope bone code a bit.Bastien Montagne
2017-05-18DwM: Armature: add solid envelope bone drawing.Bastien Montagne
2017-05-17DwM: Armature: Add distance outline and wire drawing of envelope bones.Bastien Montagne
2017-05-16GPU: use ifdef for flat shaderCampbell Barton
2017-05-11Eevee: Add tonemapping using ocio.Clément Foucault
2017-05-10DWM: Use Gawain for sculpt drawingCampbell Barton
2017-05-04Use mesh draw cache for back-buffer selectionCampbell Barton
2017-05-03Weight painting with draw managerLuca Rood
2017-05-01Reworked version of dashed line shader.Bastien Montagne
2017-04-26Add 3D version of dashed line shader.Bastien Montagne
2017-04-19Fix alpha overlay for sculpt/paint when using core profileSergey Sharybin
2017-04-18Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2017-04-18Revert "Object Info node support for GLSL mode and the internal render"Dalai Felinto
2017-04-18Object Info node support for GLSL mode and the internal renderAlexander Romanov
2017-04-16OpenGL: fix GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLORMike Erwin
2017-04-16Gawain: use ShaderInterface to manage vertex attribsMike Erwin
2017-04-14Object Info node support for GLSL mode and the internal renderAlexander Romanov
2017-04-14OpenGL: use ShaderInterface to look up uniformsMike Erwin
2017-04-13Gawain: use ShaderInterface to manage uniformsMike Erwin
2017-04-10Object Engine: Ported Force Field object drawing.Clément Foucault
2017-04-08OpenGL: drop support for EXT_geometry_shader4Mike Erwin
2017-04-07shrink fixed-size internal GLSL string buffersMike Erwin
2017-04-07OpenGL: support GLSL 3.3 core profileMike Erwin
2017-04-05Fix rotation manipulators not clippingJulian Eisel
2017-03-27cleanup unused GPU includesMike Erwin
2017-03-27GPU_shader automatically uses new matrix valuesMike Erwin
2017-03-23GLSL viewport: Fix shader compilation error.Clément Foucault
2017-03-22Draw Module: Move the Global Ubo block definition to it's own file.Clément Foucault
2017-03-18Draw Manager: Created a general fullscreen shader.Clément Foucault
2017-03-11OpenGL: Convert drawobject.c (cont)Clément Foucault
2017-03-05Clay Engine: More Lamp drawing workClément Foucault
2017-03-05Clay Engine: camera drawingClément Foucault
2017-03-03plug ShaderInterface into GPUShaderMike Erwin
2017-03-02Edit Mode overlay: Moved Shaders to draw modules and resolved some draw issue.Clément Foucault
2017-03-02Edit Mode overlay: fast navigateClément Foucault
2017-03-02Edit Mode overlays: separate multiple shaders for loose edges and vertsClément Foucault
2017-02-28rename built-in point shaders, SMOOTH --> AAMike Erwin