Age | Commit message (Expand) | Author |
---|---|---|
2020-08-18 | GPUShader: Improve auto name | Clément Foucault |
2020-08-18 | GPUShader: Rewrite error printing | Clément Foucault |
2020-08-18 | GPUShader: GL backend isolation | Clément Foucault |
2020-08-13 | GPUShader: Add more uniform functions | Clément Foucault |
2020-08-13 | GPUBatch: GL backend isolation | Clément Foucault |
2020-08-13 | Cleanup: GPUShader: Remove unused code | Clément Foucault |
2020-08-13 | GPUShader: Change shader state tracking to be part of the GPUContext | Clément Foucault |
2020-08-10 | Merge branch 'blender-v2.90-release' | Jeroen Bakker |
2020-08-07 | Cleanup: GPU, Clang-Tidy else-after-return fixes | Sybren A. Stüvel |
2020-07-30 | EEVEE: GLSL refactor/cleanup | Clément Foucault |
2020-07-30 | GPUBatch & GPUImmediate: Use GPUShader instead of using raw OGL handle | Clément Foucault |
2020-07-30 | Cleanup: spelling | Campbell Barton |
2020-07-29 | GPUShader: Fix linking with MSVC | Clément Foucault |
2020-07-29 | GPU: Move gpu_shader.c to C++ | Clément Foucault |