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AgeCommit message (Expand)Author
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2020-12-07Cleanup: partial Clang-Tidy modernize-loop-convertSybren A. Stüvel
2020-11-30Fix T83203 BGL: shader.program wrongly always returns 0Clément Foucault
2020-11-09Cleanup: clang-formatCampbell Barton
2020-11-06Cleanup: Clang-Tidy modernize-use-nullptrSybren A. Stüvel
2020-10-26Cleanup: compiler warningsBrecht Van Lommel
2020-10-23GPU: Use CLOG to for debug outputClément Foucault
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
2020-09-08GPUContext: Move GPUContext to gpu::Context for more consistencyClément Foucault
2020-09-08GPU: Cleanup implementation castsClément Foucault
2020-09-07GPU: Rename gpu_extensions to gpu_capabilitiesClément Foucault
2020-09-04Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fixSebastian Parborg
2020-08-30GPUShader: Improve shader compilation logClément Foucault
2020-08-21GPUShader: Make GPUShader* an opaque pointer to blender::gpu::ShaderClément Foucault
2020-08-21GPUShader: Fix NULL string used as shader name.Clément Foucault
2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
2020-08-20Cleanup: Clang Tidy: Resolve readability-delete-null-pointer errorHans Goudey
2020-08-20GPUShaderInterface: GL backend isolationClément Foucault
2020-08-20GPU: Use GPUShader setters for uniforms removing uses of ShaderInterfaceClément Foucault
2020-08-19GPUShader: Fix apple clang warningsClément Foucault
2020-08-18GPUShader: Improve auto nameClément Foucault
2020-08-18GPUShader: Rewrite error printingClément Foucault
2020-08-18GPUShader: GL backend isolationClément Foucault
2020-08-13GPUShader: Add more uniform functionsClément Foucault
2020-08-13GPUBatch: GL backend isolationClément Foucault
2020-08-13Cleanup: GPUShader: Remove unused codeClément Foucault
2020-08-13GPUShader: Change shader state tracking to be part of the GPUContextClément Foucault
2020-08-10Merge branch 'blender-v2.90-release'Jeroen Bakker
2020-08-07Cleanup: GPU, Clang-Tidy else-after-return fixesSybren A. Stüvel
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2020-07-30GPUBatch & GPUImmediate: Use GPUShader instead of using raw OGL handleClément Foucault
2020-07-30Cleanup: spellingCampbell Barton
2020-07-29GPUShader: Fix linking with MSVCClément Foucault
2020-07-29GPU: Move gpu_shader.c to C++Clément Foucault