Age | Commit message (Expand) | Author |
---|---|---|
2022-10-04 | Cleanup: replace UNUSED macro with commented args in C++ code | Hans Goudey |
2022-09-25 | Cleanup: use 'u' prefixed integer types for brevity & cast style | Campbell Barton |
2022-09-12 | When these features aren't used, there is no sense in storing the | Hans Goudey |
2022-09-06 | ShaderBuilder: Fix compilation error due to recent changes. | Jeroen Bakker |
2022-08-14 | GPU: Fix shader builder compilation | Clément Foucault |
2022-08-11 | Mesh: Move hide flags to generic attributes | Hans Goudey |
2022-07-11 | GPU: Update shader builder stubs. | Jeroen Bakker |
2022-04-14 | GPU: Make nodetree GLSL Codegen render engine agnostic | Clément Foucault |
2022-02-11 | File headers: SPDX License migration | Campbell Barton |
2022-01-28 | Cleanup: Clang-tidy warnings. | Jeroen Bakker |
2022-01-17 | Revert "Revert "GPUShaderCreateInfo for interface abstraction"" | Jeroen Bakker |
2022-01-17 | Revert "GPUShaderCreateInfo for interface abstraction" | Jeroen Bakker |
2022-01-17 | GPUShaderCreateInfo for interface abstraction | Jeroen Bakker |