Age | Commit message (Expand) | Author |
---|---|---|
2020-09-06 | GPUVertBuf: Make GPUVertBuf private to the GPU module | Clément Foucault |
2020-09-01 | GPU: Move UBO binding validation to GL backend | Clément Foucault |
2020-08-30 | GPUShader: Improve shader compilation log | Clément Foucault |
2020-08-28 | GPU: Fix Segmentation Fault Freeing Failed Shader | Jeroen Bakker |
2020-08-28 | Revert "GPU: Fix Segmentation Fault Freeing Failed Shader" | Jeroen Bakker |
2020-08-28 | GPU: Fix Segmentation Fault Freeing Failed Shader | Jeroen Bakker |
2020-08-21 | Cleanup: GPU: Update classes comments | Clément Foucault |
2020-08-21 | GPUShader: Make GPUShader* an opaque pointer to blender::gpu::Shader | Clément Foucault |
2020-08-20 | GPUShaderInterface: GL backend isolation | Clément Foucault |
2020-08-18 | GPUShader: Add back vertformat_from_shader() | Clément Foucault |
2020-08-18 | GPUShader: Rewrite error printing | Clément Foucault |
2020-08-18 | GPUShader: GL backend isolation | Clément Foucault |