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AgeCommit message (Expand)Author
2018-06-25Cleanup: code styleCampbell Barton
2018-06-22Cleanup: styleCampbell Barton
2018-06-22Cleanup: suppress assert in recent GPU refactorCampbell Barton
2018-06-22GLRefactor: Refactor bf_blenfont to use GPUTexture instead of raw GL calls an...Ray Molenkamp
2018-06-12Cleanup: remove image->bindcode, always wrap in GPUTexture.Brecht Van Lommel
2018-06-11Revert "Cleanup: remove image->bindcode, always wrap in GPUTexture."Brecht Van Lommel
2018-06-11Cleanup: remove image->bindcode, always wrap in GPUTexture.Brecht Van Lommel
2018-06-08Rename: GPU_texture_orphansDalai Felinto
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04 Cleanup: strip trailing space in GPU moduleCampbell Barton
2018-06-03GPUTexture: Fix memleak in orphaned texture management.Clément Foucault
2018-06-02GPU: Fix texture being freed in threads without ogl context bound.Clément Foucault
2018-05-31GPUTexture: Expose GPU_texture_create_buffer and add GL_R32I support.Clément Foucault
2018-05-30GPUTexture: Add support for GL_RGBA16 texture format.Clément Foucault
2018-05-22Cleanup: fix compiler warnings.Brecht Van Lommel
2018-05-15Workbench: Cleaner Shadow edges own shadowJeroen Bakker
2018-05-13GPUTexture: Add Texture Buffer support.Clément Foucault
2018-05-07Cleanup: rename char/float conversion functionsCampbell Barton
2018-05-02GPUTexture: Fix wrong multisample texture size.Clément Foucault
2018-04-30GPUTexture: Add support for GPU_RG16.Clément Foucault
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-25Silhouette Overlap OverlayJeroen Bakker
2018-04-21Cleanup: styleCampbell Barton
2018-04-19Cleanup: styleCampbell Barton
2018-04-17Remove game properties in image editorDalai Felinto
2018-04-16GPU/DRW: Add GPU_R16UI format.Clément Foucault
2018-03-26GPUTexture: Fix compilation issue.Clément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-25GPUTexture: Style: Respect 120 char per line limit.Clément Foucault
2018-03-25GPUTexture: Small refactor.Clément Foucault
2018-03-14GPUTexture: Unlock GL_R16I format.Clément Foucault
2018-03-14GPUTexture: Save sample count inside texture struct.Clément Foucault
2018-01-15GPU Texture: Add GL_RG16I format.Clément Foucault
2018-01-04GPU_offscreen: Add option for high bit depth.Clément Foucault
2017-11-14GPUTexture: Add for stencil to default depth buffers.Clément Foucault
2017-09-25GPUTexture : Fix Bind/Unbind function so it works with multisample textures.Clément Foucault
2017-08-22GPUTexture: Remove Warning.Clément Foucault
2017-08-22GL_TEXTURE_2D_ARRAY wasn't handled in GPU_texture_updateDalai Felinto
2017-08-22GPU Texture: Use switch instead of if/elseDalai Felinto
2017-08-22Eevee: Fix T52486Clément Foucault
2017-08-18GPU_texture : Add RG8 format.Clément Foucault
2017-08-13Eevee: Fix the AO problem around object edges.Clément Foucault
2017-07-06GPUTexture: Change default comparison mode to GL_NONE.Clément Foucault
2017-06-22GPUTexture: Support for nearest sampling with mipmaps.Clément Foucault
2017-05-20GPUTexture: Enabling R32 format for linear depth encoding.Clément Foucault
2017-05-19Remove reference to WITH_LEGACY_OPENGLDalai Felinto
2017-05-16Draw Manager: Texture Memory usage improvement.Clément Foucault
2017-05-16GPUViewport: Add a Texture Pool to reuse textures across engines.Clément Foucault
2017-05-12Fix ogl deprecated calls.Clément Foucault
2017-05-10GPUTexture: Add support for 32bit textures.Clément Foucault