Age | Commit message (Collapse) | Author |
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Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
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Ref T92709
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Comment blocks not conforming to convention.
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Some GPU platforms don't support having more than one underscore in
sequence in an attribute name. This change will remove the underscore
as a possible character when encoding to save names.
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No functional changes.
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This was caused by an uninitialized variable that was left
unchanged when calling GPU_vertformat_clear.
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to avoid more typecasts.
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This avoids the misleading inheritance.
Also cleanup by setting the blender::gpu::Shader as active shader to
avoid some casting.
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This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/gpu` module.
No functional changes.
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