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AgeCommit message (Expand)Author
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-17GPU: Rename GPU_shader_get_uniform to GPU_shader_get_uniform_ensureClément Foucault
2018-09-24Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.Brecht Van Lommel
2018-09-12Cleanup: use uint/uchar types in GPUCampbell Barton
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-27Fix missing action zones and emboss in the 3D viewport.Brecht Van Lommel
2018-04-27WM: new offscreen window draw method to replace all existing methods.Brecht Van Lommel
2018-04-08UI: Perf: Use GWN_draw_primitive for drawing viewport textures.Clément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-25GPUViewport: Small simplifications + fixes.Clément Foucault
2018-03-25GPUViewport: Remove depth debug.Clément Foucault
2018-03-25GPUTexture: Small refactor.Clément Foucault
2018-03-17DRW: Move cache time to GPUViewport for profilingClément Foucault
2018-03-14GPUViewport: Fix offscreen multisample syncing.Clément Foucault
2018-03-14GPUViewport: Fix offscreen multisample rendering.Clément Foucault
2018-03-01DRW: Merge calls_generate pool with calls pool & add DRWCallState pool.Clément Foucault
2018-02-28Code cleanup: make viewport free simpler and consistent with GPU module.Brecht Van Lommel
2018-02-26DRW: Add new Draw Manager OpenGL Context.Clément Foucault
2018-02-13GPU: add offscreen buffer drawing utility functions.Brecht Van Lommel
2018-01-09DRW & GPUViewport: Cleanup unused code.Clément Foucault
2018-01-09DRW: Add instance data memory manager.Clément Foucault
2017-11-14GPUTexture: Add for stencil to default depth buffers.Clément Foucault
2017-11-06DRW: Use pseudo persistent memory pool for the rendering data structure.Clément Foucault
2017-10-07Cleanup: style, duplicate includesCampbell Barton
2017-09-25DRW : Add new view_update mechanism.Clément Foucault
2017-09-25DRW : Add AA to non meshes objects.Clément Foucault
2017-06-19Gawain API naming refactorCampbell Barton
2017-06-06Small cleanup: Use ELEM and wrong identationDalai Felinto
2017-05-18GPUViewport: Fix huge memory leak.Clément Foucault
2017-05-16GPUViewport: Add a Texture Pool to reuse textures across engines.Clément Foucault
2017-05-09glPushAttrib/Pop change implementation to use a stackDalai Felinto
2017-05-07GPUViewport: Make Depth texture not depth testable.Clément Foucault
2017-05-02Draw Manager: OpenGL render supportCampbell Barton
2017-04-27Draw Manager: basic text overlay supportCampbell Barton
2017-04-25Draw Manager: support for selection using enginesCampbell Barton
2017-04-18GPUFramebuffer: Allow to bind a specific texture mip to framebuffer.Clément Foucault
2017-04-12Merge branch 'master' into 28Campbell Barton
2017-04-12Draw Engine: remove hard coded limit on array sizesCampbell Barton
2017-04-07OpenGL: use PRIM instead of GL enum for immBeginMike Erwin
2017-04-06Gawain: VertexFormat_add_attrib (function name change)Mike Erwin
2017-04-05Immediate Mode: replacing glPushAttrib/glPopAttribDalai Felinto
2017-04-03Draw Manager: Use engine type pointer instead of engine name.Clément Foucault
2017-04-03Draw Manager: Fix glBlitFramebuffer errorClément Foucault
2017-03-27Draw Manager: New debug timersClément Foucault
2017-03-25Draw Manager: fix glitches when setting 3d cursor position by click.Clément Foucault
2017-03-18GPUTexture: Add support for depth_stencil textures.Clément Foucault
2017-03-09Draw Manager: structural changeClément Foucault
2017-02-19Clay Engine: Use G.debug_value to test cache performanceClément Foucault