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AgeCommit message (Expand)Author
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-09-13Cleanup: unused headers (GPU)Campbell Barton
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-06-04GPU: High Definition Color BufferJeroen Bakker
2019-05-22DRW: Add DRWView to improve different view handlingClément Foucault
2019-05-14BLI_memblock: Add more optionsClément Foucault
2019-05-09Cleanup: DRW: Remove DRW_pass_freeClément Foucault
2019-05-08GPUViewport: Fix possible hash colision with enabled enginesClément Foucault
2019-05-08DRW: Replace BLI_mempool by BLI_memblockClément Foucault
2019-04-23Fix T63178 Eevee animation render crashClément Foucault
2019-04-22Cleanup: style, use braces for gpuCampbell Barton
2019-04-21Cleanup: comments (long lines) in gpuCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-03-20Cleanup: use lowercase for dimensions in function namesCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-17GPU: Rename GPU_shader_get_uniform to GPU_shader_get_uniform_ensureClément Foucault
2018-09-24Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.Brecht Van Lommel
2018-09-12Cleanup: use uint/uchar types in GPUCampbell Barton
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-27Fix missing action zones and emboss in the 3D viewport.Brecht Van Lommel
2018-04-27WM: new offscreen window draw method to replace all existing methods.Brecht Van Lommel
2018-04-08UI: Perf: Use GWN_draw_primitive for drawing viewport textures.Clément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-25GPUViewport: Small simplifications + fixes.Clément Foucault
2018-03-25GPUViewport: Remove depth debug.Clément Foucault
2018-03-25GPUTexture: Small refactor.Clément Foucault
2018-03-17DRW: Move cache time to GPUViewport for profilingClément Foucault
2018-03-14GPUViewport: Fix offscreen multisample syncing.Clément Foucault
2018-03-14GPUViewport: Fix offscreen multisample rendering.Clément Foucault
2018-03-01DRW: Merge calls_generate pool with calls pool & add DRWCallState pool.Clément Foucault
2018-02-28Code cleanup: make viewport free simpler and consistent with GPU module.Brecht Van Lommel
2018-02-26DRW: Add new Draw Manager OpenGL Context.Clément Foucault
2018-02-13GPU: add offscreen buffer drawing utility functions.Brecht Van Lommel
2018-01-09DRW & GPUViewport: Cleanup unused code.Clément Foucault
2018-01-09DRW: Add instance data memory manager.Clément Foucault
2017-11-14GPUTexture: Add for stencil to default depth buffers.Clément Foucault
2017-11-06DRW: Use pseudo persistent memory pool for the rendering data structure.Clément Foucault
2017-10-07Cleanup: style, duplicate includesCampbell Barton
2017-09-25DRW : Add new view_update mechanism.Clément Foucault
2017-09-25DRW : Add AA to non meshes objects.Clément Foucault
2017-06-19Gawain API naming refactorCampbell Barton
2017-06-06Small cleanup: Use ELEM and wrong identationDalai Felinto
2017-05-18GPUViewport: Fix huge memory leak.Clément Foucault
2017-05-16GPUViewport: Add a Texture Pool to reuse textures across engines.Clément Foucault
2017-05-09glPushAttrib/Pop change implementation to use a stackDalai Felinto
2017-05-07GPUViewport: Make Depth texture not depth testable.Clément Foucault