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2020-08-18GPUState: Port default state to StateManager constructorClément Foucault
2020-08-18Cleanup: DRW: Use GPUState instead of raw opengl callsClément Foucault
2020-08-18GPUState: Only apply state before drawingClément Foucault
2020-08-18Cleanup: GPUState: Remove stack from the state manager and rename itClément Foucault
2020-08-18GPUState: Remove gpuPushAttr/gpuPopAttrClément Foucault
2020-08-18GPUState: Make use of GPUStateStack classClément Foucault
2020-08-18GPUState: GPU_blend final API renamingClément Foucault
2020-08-18Cleanup: GPUState: remove use of GPU_blend_set_funcClément Foucault
2020-08-18Cleanup: GPUState: Replace blend func separate by enumClément Foucault
2020-08-18Cleanup: GPU: Move towards an explicit Blend stateClément Foucault
2020-08-18GPUState: Add GL backend and state tracking but do not use itClément Foucault
2020-08-18Cleanup: GPU: Remove uneeded depth precision getter.Clément Foucault
2020-08-18Cleanup: GPUState: remove float variant of GPU_scissor_getClément Foucault
2020-08-18GPUShader: Add back vertformat_from_shader()Clément Foucault
2020-08-18GPUShader: Improve auto nameClément Foucault
2020-08-18GPUShader: Rewrite error printingClément Foucault
2020-08-18GPUShader: GL backend isolationClément Foucault
2020-08-18Cleanup: GPU: Replace Batch uniform by shader uniform using macroClément Foucault
2020-08-18Fix T77564: VSE (and compositor background) lost stereoscopy previewClément Foucault
2020-08-18Merge branch 'blender-v2.90-release'Clément Foucault
2020-08-18GPUTexture: Extend CUBE_MAP_ARRAY_ARB proxy workaround to all Apple gpusClément Foucault
2020-08-17Cleanup: header order, trailing spaceCampbell Barton
2020-08-17Cleanup: spellingCampbell Barton
2020-08-13GPUShader: Add more uniform functionsClément Foucault
2020-08-13Cleanup: GPU: Remove Batch vao cache resetClément Foucault
2020-08-13GPUBatch: GL backend isolationClément Foucault
2020-08-13GPUBatch: Move allocator to backendClément Foucault
2020-08-13GPUBatch: Merge phase and ownership flags and cleanup there usageClément Foucault
2020-08-13DRW: InstanceData: Remove hacks of batch freeing callbackClément Foucault
2020-08-13GPU: Use GPU_vertbuf_create & GPU_indexbuf_calloc instead of manual allocClément Foucault
2020-08-13GPUVertBuf: Add handle refcountClément Foucault
2020-08-13GPUBatch: Remove most use of GPU_batch_draw_advanced()Clément Foucault
2020-08-13Cleanup: GPUBatch: Remove GL functions from uniform assignmentClément Foucault
2020-08-13Cleanup: GPUBatch: Move gpu_batch_private.h to CPP headerClément Foucault
2020-08-13Cleanup: GPUShader: Remove unused codeClément Foucault
2020-08-13GPUShader: Change shader state tracking to be part of the GPUContextClément Foucault
2020-08-13GPUBatch: Remove usage of gl_prim_type outside of GPU moduleClément Foucault
2020-08-13GPUDrawList: GL backend isolationClément Foucault
2020-08-11Cleanup: Resolve clang tidy warning / errorHans Goudey
2020-08-11Merge branch 'blender-v2.90-release'Clément Foucault
2020-08-11Fix T79703 EEVEE: Crash on Macos due to lightcache bakingClément Foucault
2020-08-10Merge branch 'blender-v2.90-release'Jeroen Bakker
2020-08-09Fix T79246 GPUShader: compile error on AWS Elastic GraphicsClément Foucault
2020-08-08Cleanup: use array syntax for sizeof with fixed valuesCampbell Barton
2020-08-08Clenup: use STREQ macroCampbell Barton
2020-08-08Cleanup: GPU: Change gpu_context_private.h to C++ only headerClément Foucault
2020-08-08GPUBackend: Add new GPUBackend object to manage GL object allocationsClément Foucault
2020-08-08GPUBackend: Add new GPUBackend object to manage GL object allocationsClément Foucault
2020-08-08GPU: Move ghost default framebuffer getter to context creationClément Foucault
2020-08-08GPUBatch: Use custom allocatorClément Foucault