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AgeCommit message (Expand)Author
2016-10-30Viewport smoke: add support to render the volume using a color ramp.Kévin Dietrich
2016-10-10OpenGL: remove GLSL support query (it's always supported)Mike Erwin
2016-09-30UPBGE: Fix crash when calling shade_light texture when mtex has no tex.Ulysse Martin
2016-09-21fix for potential pitfall with glMatrixModeMike Erwin
2016-08-30Fix T49201: Mesh with OpenSubdiv subsurf and a texture disappears in Material...Sergey Sharybin
2016-08-28Fix T47639: OpenGL render with smoke and fire incorrect when usingKévin Dietrich
2016-08-16Fix redundant declarations after recent changes in GPU debugSergey Sharybin
2016-08-15OpenGL: ignore deprecated API warningsMike Erwin
2016-08-15Fix OpenGL backtrace build errors, without disabling warnings.Brecht Van Lommel
2016-08-15Tentative compile fix after recent gpu debug changesJens Verwiebe
2016-08-15OpenGL: backtrace on errors (--debug-gpu)Mike Erwin
2016-08-15OpenGL: enhance debug outputMike Erwin
2016-08-09Bugfix. glDisable with bad enum argument in GPU_texture_unbindAlexander Romanov
2016-07-27Fix T48829: Memory leak on Blender ExitSergey Sharybin
2016-07-22OpenSubdiv: Initial support of UV maps in material shading modeSergey Sharybin
2016-07-20OpenSubdiv: Initial work to support UV maps in textured OSD viewportSergey Sharybin
2016-07-14Cleanup: comment blocksCampbell Barton
2016-07-14Cleanup: styleCampbell Barton
2016-07-07Cleanup: spelling, styleCampbell Barton
2016-07-06Cleanup: redundant 4th index in sculpt PBVHCampbell Barton
2016-07-04Fix a few compiler warnings on OS X / clang.Brecht Van Lommel
2016-07-04Environment lighting for the GLSL modeAlexander Romanov
2016-06-25GPU: move select index code out of WMCampbell Barton
2016-06-18Cleanup: style, whitespace, doxy filepathsCampbell Barton
2016-06-10Fix GPU logical error changing stippleCampbell Barton
2016-06-09GPU: only call glShadeModel when neededCampbell Barton
2016-06-09GPU: avoid multiple bind calls in GPU_draw_pbvh_buffersCampbell Barton
2016-06-09Flat shading for basic shaderAlexander Romanov
2016-06-09Compilation error fix after recent cleanupSergey Sharybin
2016-06-08Cleanup: GPU arg wrappingCampbell Barton
2016-06-08Cleanup: GPU headersCampbell Barton
2016-06-07GPU: Fix triple buffer w/ basic glsl shaderCampbell Barton
2016-06-07GPU: make using the glsl basic-shader a flagCampbell Barton
2016-06-07World space switch for BI nodes.Alexander Romanov
2016-06-02Fix T47637: Multiple multires objects in Sculpt mode make blender crash.Bastien Montagne
2016-05-31Properly handle vertex color color space for Cycles GLSLSergey Sharybin
2016-05-27OpenGL: use EXT version of FBOsMike Erwin
2016-05-23Fix for all OpenGL lights affecting Cycles viewport, regardless of their Enab...Sergey Sharybin
2016-05-23Support Vertex Color in GLSL viewport for CyclesSergey Sharybin
2016-05-21Python API: add material to uniforms from gpu.export_shader.Sebastian Ullrich
2016-05-20Fix GLSL shader failing to compile on OSXSergey Sharybin
2016-05-05Simplify scanline threaded processor used by GPU_verify_imageSergey Sharybin
2016-05-05Fix typo in previous commitSergey Sharybin
2016-05-05Optimization for initial display of high res textures in viewportSergey Sharybin
2016-04-29Cleanup: warnings. spellingCampbell Barton
2016-04-27Code cleanup: minor cleanups for GPU_link return values, normal map node.Brecht Van Lommel
2016-04-15Fix T48157: 3D view's depth of field isn't displayed correctly with scene uni...Bastien Montagne
2016-04-08Fix broken by D1880 line stipple deactivationAlexander Romanov
2016-04-08Wide lines + line stipple deprecated API replacementAlexander Romanov
2016-03-30Fix T47940: Custom bone shapes, select error w/ Open NVidia driversCampbell Barton