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2013-07-23svn merge ^/trunk/blender -c58374 -c58406 -c58422 -c58427 -c58436 -c58440 -c5...v2.68aCampbell Barton
2013-07-01add some missing members to opengl debug print, also use a macro to avoid pas...Campbell Barton
2013-07-01opengl debug info, make GPU_state_print() only show values in arrays that are...Campbell Barton
2013-06-26quiet double promotion warning and some style cleanupCampbell Barton
2013-06-25Fix #34909 Texture paint mode does not correctly update when usingAntony Riakiotakis
2013-06-25style cleanupCampbell Barton
2013-06-24Fix GLSL not showing shading properly on the backside of faces. Now it flipsBrecht Van Lommel
2013-06-23Fix #35848: render crash in background mode due to missing G.main.Brecht Van Lommel
2013-06-15Fix #35768: crash in with "free image textures" option and 3D viewport with t...Brecht Van Lommel
2013-06-13code cleanup: also fix crash in GPU_state_print(). and confine to debug mode ...Campbell Barton
2013-06-06style cleanupCampbell Barton
2013-06-05Fix textured draw mode + dyntopo crash fix to cover more cases.Brecht Van Lommel
2013-06-05Obsessive Null Checking Compulsion case:Antony Riakiotakis
2013-06-04Fix #35602: VBO + dynamic topology sculpt did not show specularity.Brecht Van Lommel
2013-05-28move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)Campbell Barton
2013-05-26BLI_math rename functions:Campbell Barton
2013-05-23Fix #35459: global texture coordinates not working with GLSL shaders. Got brokenBrecht Van Lommel
2013-05-21code cleanup: remove callbacks only added to wrap MEM_freeNCampbell Barton
2013-05-11style cleanupCampbell Barton
2013-05-08rename BLI_ghashIterator_notDone() -> BLI_ghashIterator_done()Campbell Barton
2013-05-03Fix #34889: negative lights not working in glsl view and game engine.Brecht Van Lommel
2013-05-02avoid per-vertex mask layer lookups for dyntopo.Campbell Barton
2013-04-18Fix #34997: when starting the game engine in one window and switching to a se...Brecht Van Lommel
2013-04-14BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() a...Mitchell Stokes
2013-04-13code cleanup: warnings + styleCampbell Barton
2013-04-12Add function to query maximum texture size. Also, make texture uploadAntony Riakiotakis
2013-04-08Fix #34908: compressed DDS files did not display properly when their mipmap l...Brecht Van Lommel
2013-04-04Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" ...Mitchell Stokes
2013-04-02Fix #34788, #34744: GLSL error, #version line needs to be at the top of the s...Brecht Van Lommel
2013-03-31style cleanupCampbell Barton
2013-03-28style cleanup: osl and NULL pointer use, also correct sequencer gap operator ...Campbell Barton
2013-03-23OpenGL: Moving the GPU_pass_update_uniforms() call from GPU_material_bind_uni...Mitchell Stokes
2013-03-22code cleanup: unused defines, shadowing and unintended enum-as-variable.Campbell Barton
2013-03-21code cleanup: use bool where values are true/false, for view3d and related fu...Campbell Barton
2013-03-18code cleanupCampbell Barton
2013-03-15Fix: multisample viewport drawing didn't work well with selection or particleBrecht Van Lommel
2013-03-15Fix #34649: texture size limit user preference not working.Brecht Van Lommel
2013-03-13fix for 2 errors where the 2d arrays were used as 3d. (out of bounds read).Campbell Barton
2013-03-13Fix #34492: clipping border not working with GLSL/matcap and Nouveau drivers.Brecht Van Lommel
2013-03-12code cleanup: quiet struct gcc warnings, also use more conventional names for...Campbell Barton
2013-03-10OpenGL: more work on fixed function lighting implementation as GLSL.Brecht Van Lommel
2013-03-08style cleanupCampbell Barton
2013-03-07Change !BLI_ghashIterator_isDone to BLI_ghashIterator_notDone. It isAntony Riakiotakis
2013-03-04Fix for image transparency backwards compatibility. Now the texture datablock...Brecht Van Lommel
2013-02-26OpenGL: implemenation of fixed function lighting as per pixel GLSL shaders. TheBrecht Van Lommel
2013-02-18Fix wrong alpha channel for OpenGL render results with transparent textures orBrecht Van Lommel
2013-02-07Fix #34156: Spec. and Alpha Intensity OpenGL issueSergey Sharybin
2013-02-03style cleanup & some spellingCampbell Barton
2013-01-28Activate partial redraw of non-power of two textures. This looks likeAntony Riakiotakis
2013-01-25header cleanup, include BLI before BKE, also use bool for ntreeShaderExecTreeCampbell Barton