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AgeCommit message (Expand)Author
2018-12-10Fix T57633: Particle texture update problemSergey Sharybin
2018-12-07GPU: Remove EXT and add assertClément Foucault
2018-12-07GPU: Add GPU_vertformat_triple_load to load next vertices attribClément Foucault
2018-12-06GPU Framebuffer: simplify gpu_framebuffer_update_attachments_and_fill_empty_s...mano-wii
2018-12-06GPU Extensions: unused_fb_slot_workaround: Compare only the driver.mano-wii
2018-12-06Fix T56362: sub surface scattering does not work on eevee on radeon hd 7600 s...mano-wii
2018-12-06Fix problem with unused color slot in framebuffer on some bugged AMD GPUsmano-wii
2018-12-05GPU: Fix gpu workaround detectionClément Foucault
2018-12-05GPU: Improve detection of intels UHD graphicsClément Foucault
2018-12-05GPU: Print opengl infos if using --debug-gpu-force-workaroundsClément Foucault
2018-12-05BKE: Add "--debug-gpu-force-workarounds" to force gpu workaroundsClément Foucault
2018-12-05Workbench: Fix workbench broken on some config due to usuned fb slotClément Foucault
2018-12-03Workbench: Reduce VRAM usage depending on modeClément Foucault
2018-12-02Fix T57455: Laggy, freezing UI with Linux and Intel UHD 620Clément Foucault
2018-12-01UI: Simplify the area border drawingClément Foucault
2018-11-30GPUTexture: Add support for GL_R16 texture formatClément Foucault
2018-11-28GPU: Add AMD Radeon RX series to macos blitting workaround listClément Foucault
2018-11-28Cleanup: correct assert, remove redundant NULL checksCampbell Barton
2018-11-16Fix T57874: Crash due to IMM_BUFFER_SIZE when drawing cached frames...Clément Foucault
2018-11-14Merge branch 'master' into blender2.8Campbell Barton
2018-11-14Cleanup: comment block tabsCampbell Barton
2018-11-13GPU: Fix crash at startupClément Foucault
2018-11-12Fix T57571: Blender crashes on UV transformationClément Foucault
2018-11-08Eevee: Fix broken Vector Transform nodeClément Foucault
2018-11-08Fix T57689: world nodes / texture not updating for Eevee.Brecht Van Lommel
2018-11-08GPU: Cleanups: Remove GPUMatType, Vectorize / MADD some operationsClément Foucault
2018-11-07GPU: Fix wrong socket value structClément Foucault
2018-11-06GPU: frame buffer stackJacques Lucke
2018-11-06Eevee: Fix missing UBO bound if using a muted Shader to RGB node with SSSClément Foucault
2018-11-04Cleanup: style, shadow warningCampbell Barton
2018-11-02GPU: Add safety check for max line widthClément Foucault
2018-11-01Eevee: Fix nodegroup sockets behaviourClément Foucault
2018-10-31GPU: Add glFlush and glFinish wrapperClément Foucault
2018-10-30Fix T56865: Selection of bones not working properly if the option `In Front` ...mano-wii
2018-10-30UI: Fix point size and line width ignoring UI scaling optionClément Foucault
2018-10-30GPU: Extend mac blitting workaround to AMD Radeon R9 famillyClément Foucault
2018-10-30GPU: Fix faulty mac gpu detectionClément Foucault
2018-10-26Eevee: SSS: Fix issue with mac and stencil buffer blittingClément Foucault
2018-10-26GPU: Add workarounds for buggy glBlitFramebuffer function on macOS + RadeonClément Foucault
2018-10-26GPUTexture: Add supports for GL_DEPTH32F_STENCIL8 texture formatClément Foucault
2018-10-23Fix T57326: Adding Scene with Transparent Film to VSE Crashes BlenderClément Foucault
2018-10-22GPU: Fix Issue with recursive downsample and Intel HDXXXClément Foucault
2018-10-18Cleanup: fix compiler warnings.Brecht Van Lommel
2018-10-12GPUTexture: Add support for GPU_RGBA8UIClément Foucault
2018-10-11Remove image based bitmap font supportCampbell Barton
2018-10-09Cleanup: Remove old smoke drawing codeClément Foucault
2018-10-09Eevee: Add support/Fix Object Info nodeClément Foucault
2018-10-09Workbench: Smoke: Add support for Color Mappping for smoke debuggingClément Foucault
2018-10-09GPUDraw: Smoke: Cleanup/RefactorClément Foucault
2018-10-09Python API: new GPUShader.format_calc() methodJacques Lucke