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AgeCommit message (Expand)Author
2020-09-07GPU: Fix clang tidy warningsClément Foucault
2020-09-07Cleanup: GPUVertBuf: Replace TRUST_NO_ONE by BLI_asserts and ifdef DEBUGClément Foucault
2020-09-07GPUVertBuf: GL Backend IsolationClément Foucault
2020-09-07GPUVertBuf: Rename GPUVertBuf to VertBuf and add some gettersClément Foucault
2020-09-07Cleanup: spellingCampbell Barton
2020-09-06GPUVertBuf: Make GPUVertBuf private to the GPU moduleClément Foucault
2020-09-06GPUIndexBuf: GL backend IsolationClément Foucault
2020-09-06Cleanup: GPU: Rename GPU_element to GPU_index_bufferClément Foucault
2020-09-05GLTexture: Add Feedback loop checkClément Foucault
2020-09-05Cleanup: GPUFramebuffer: Remove unused variableClément Foucault
2020-09-05Cleanup: GPUTexture: Move debug messages outside of creation functionClément Foucault
2020-09-05GPUTexture: Change texture creation APIClément Foucault
2020-09-05GLTexture: Add validation for empty slots before drawingClément Foucault
2020-09-05GPUTexture: Implement back 3D texture resizeClément Foucault
2020-09-05Cleanup: GPUTexture: Clean framebuffer attachmentClément Foucault
2020-09-05Cleanup: GPUFrameBuffer: Use Texture class instead of gl callsClément Foucault
2020-09-05GLTexture: Add back texture proxy checkClément Foucault
2020-09-05GPUTexture: Add support for samplersClément Foucault
2020-09-05GPUTexture: GL Backend IsolationClément Foucault
2020-09-05GPUFramebuffer: Encapsulate single attachement clearClément Foucault
2020-09-05GPUTexture: Add skeleton of the new GLTexture classClément Foucault
2020-09-05GPUTexture: Remove bind to edit callsClément Foucault
2020-09-04Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fixSebastian Parborg
2020-09-03Fix T80332: principle volume shader not working for world in EeveeBrecht Van Lommel
2020-09-02Cleanup: spelling, rename attachement -> attachmentCampbell Barton
2020-09-02Cleanup: spellingCampbell Barton
2020-09-01GPUOffscreen: Remove scissor and viewport state trackingClément Foucault
2020-09-01GPU: Move UBO binding validation to GL backendClément Foucault
2020-09-01EEVEE: Volumetric: Fix Mesa Compiler errorClément Foucault
2020-09-01GPUDebug: Reformat GL debug callbacks and move them to GL backendClément Foucault
2020-09-01Cleanup: GPU: Remove GPU_draw_primitive and default_vao_Clément Foucault
2020-09-01Cleanup: Use GPUBatch for icon and area drawingClément Foucault
2020-08-31Cleanup: GPU: Remove unused attr_binding and primitive codeClément Foucault
2020-08-31GPUImmediate: GL backend isolationClément Foucault
2020-08-31GLContext: Fix framebuffer deletion to GPUContextClément Foucault
2020-08-31Cleanup: GPU_immediate: Change assert to BLI_assertClément Foucault
2020-08-30GPUFrameBuffer: Fix build error on MSVCClément Foucault
2020-08-30GPUShader: Improve shader compilation logClément Foucault
2020-08-30GPUFramebuffer: Tag dirty after recursing downsampleClément Foucault
2020-08-30GPUState: Move Scissor and Viewport state to framebufferClément Foucault
2020-08-30GPUContext: Update internal framebuffer size when activating contextClément Foucault
2020-08-30GPUUniformBuf: Fix debug name being shorter than release nameClément Foucault
2020-08-30Cleanup: GPUContext: Remove default_framebuffer_Clément Foucault
2020-08-30GPUFrameBuffer: Use debug name supportClément Foucault
2020-08-30GPUFrameBuffer: GL backend isolationClément Foucault
2020-08-30Cleanup: GPU: Remove unused init/exit functionsClément Foucault
2020-08-30GPUFramebuffer: Make GPUFrameBuffer an opaque typeClément Foucault
2020-08-30GPUState: Fix missing writemask encapsulationClément Foucault
2020-08-28GPU: Fix Segmentation Fault Freeing Failed ShaderJeroen Bakker
2020-08-28Revert "GPU: Fix Segmentation Fault Freeing Failed Shader"Jeroen Bakker