Age | Commit message (Expand) | Author |
2010-11-27 | Detect Gallium driver. Extend NPoT workaround to opensource drivers. | Guillermo S. Romero |
2010-11-26 | freeing all free GPU buffers every frame could be a performance issue and is ... | Lukas Steiblys |
2010-11-26 | ATI X1xxx gfx cards (R500 chipset) lack full support for npot textures althou... | Janne Karhu |
2010-11-25 | fix for https://projects.blender.org/tracker/index.php?func=detail&aid=24442&... | Lukas Steiblys |
2010-11-24 | Reverting revision 33120, which added vram monitoring. The method used had so... | Mitchell Stokes |
2010-11-18 | Bugfix #22052 | Ton Roosendaal |
2010-11-17 | Adding monitoring for (approximate) VRAM used by textures. The information is... | Mitchell Stokes |
2010-11-15 | bugfix [#24704] UV editor: [x] modified does not update on change of modifiers | Campbell Barton |
2010-11-02 | fix for compiling with the c90 standard, support for non-static variable init... | Campbell Barton |
2010-10-31 | initialize structs to zero rather then using memset(). | Campbell Barton |
2010-10-22 | fix for warnings & detecting opensource nouveau drivers. | Campbell Barton |
2010-10-22 | bugfix/workaround for ../../radeon/radeon_cs_gem.c:181: cs_gem_write_reloc: A... | Campbell Barton |
2010-10-15 | remove/tag unused args for view*.c, gpu*.c & image*.c | Campbell Barton |
2010-10-07 | misc fixes found with clang's static checker. | Campbell Barton |
2010-10-05 | - fix for crash when drawing a subsurf after a modifier that lost original in... | Campbell Barton |
2010-10-02 | - spec hardness was missing redraw update | Campbell Barton |
2010-09-28 | need to set GL_SHININESS to the default value for weight painting. | Campbell Barton |
2010-09-27 | show material hardness in solid shaded mode | Campbell Barton |
2010-09-27 | use a struct for fixed materials rather then float[2][4], easier to follow (n... | Campbell Barton |
2010-08-25 | bugfix | Campbell Barton |
2010-08-24 | Fix quasy systematic crash at Blender exit: globalPool was released twice | Benoit Bolsee |
2010-08-16 | - remove unused includes IMB_*, BIF_* & MEM_* | Campbell Barton |
2010-08-15 | Fix #23303: glsl color correction not working correct for image textures. | Brecht Van Lommel |
2010-08-11 | Update address in license block. | Guillermo S. Romero |
2010-08-08 | remove unused includes | Campbell Barton |
2010-08-06 | after discussion with brecht reverting this commit, will pass on feedback to ... | Tom Musgrove |
2010-08-06 | Committing Konrads GLSL preview of bumpmapping, now we no longer have the biz... | Tom Musgrove |
2010-08-04 | removing the f so that glsl shaders work on older cards | Tom Musgrove |
2010-07-30 | Fix #23103: | Brecht Van Lommel |
2010-07-29 | Fix #23073: glsl and 3d view background color didn't take color managment into | Brecht Van Lommel |
2010-07-27 | Fix #22986: glsl didn't take object hiding into account yet for lamps. | Brecht Van Lommel |
2010-07-16 | 2.5: automatic draw method now uses overlap for Intel on all platforms. | Brecht Van Lommel |
2010-07-14 | Fix compile error after merge, gpu_buffers.h -> GPU_buffers.h. | Brecht Van Lommel |
2010-07-14 | Merge GSOC Sculpt Branch: 28499-30319 | Jason Wilkins |
2010-07-14 | Fix a few compile warnings and rename gpu_buffers.h to GPU_buffers.h | Brecht Van Lommel |
2010-07-14 | - text3d was missing menu items for toggling bold/underline/italic/smallcaps. | Campbell Barton |
2010-07-13 | Fix #20461: deleting VBO's from threads used for rendering or baking would | Brecht Van Lommel |
2010-07-04 | Fix #21894: backface selection wasn't working correct with < 24 bits colors, | Brecht Van Lommel |
2010-06-30 | * Made sculpt drawing respect the "use VBO" preference. | Nicholas Bishop |
2010-05-20 | opengl render was freeing all images from the graphics card each update. | Campbell Barton |
2010-05-07 | ghash alloc string from render branch | Campbell Barton |
2010-05-05 | Fix for GPU_free_unused_buffers deadlock, solution by Tamito Kajiyama, thanks! | Brecht Van Lommel |
2010-04-25 | Fix #22123 and #22124: some problems with mutex locks, also tweak to | Brecht Van Lommel |
2010-04-24 | warning cleanup, also made voxel.c and volumetric.c use BM_INLINE define rath... | Campbell Barton |
2010-04-15 | Make memstat easier to read, add missing Intel ID and cleanups. | Guillermo S. Romero |
2010-04-14 | used private mutexes to avoid deadlocks | Joseph Eagar |
2010-04-13 | prevent images from freeing gpu buffers if not run within the main thread, in... | Joseph Eagar |
2010-04-09 | Bugfix: 21586 - UI problems with Tiled Textures (animatable for GE) | Dalai Felinto |
2010-04-05 | Fix #21349: triple buffer drawing doesn't work well with thousands of | Brecht Van Lommel |
2010-03-27 | Fix #21667: smoke drawing crashes calling glTexImage3D on graphics card that do | Brecht Van Lommel |