Age | Commit message (Expand) | Author |
2013-04-18 | Fix #34997: when starting the game engine in one window and switching to a se... | Brecht Van Lommel |
2013-04-14 | BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() a... | Mitchell Stokes |
2013-04-13 | code cleanup: warnings + style | Campbell Barton |
2013-04-12 | Add function to query maximum texture size. Also, make texture upload | Antony Riakiotakis |
2013-04-08 | Fix #34908: compressed DDS files did not display properly when their mipmap l... | Brecht Van Lommel |
2013-04-04 | Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" ... | Mitchell Stokes |
2013-04-02 | Fix #34788, #34744: GLSL error, #version line needs to be at the top of the s... | Brecht Van Lommel |
2013-03-31 | style cleanup | Campbell Barton |
2013-03-28 | style cleanup: osl and NULL pointer use, also correct sequencer gap operator ... | Campbell Barton |
2013-03-23 | OpenGL: Moving the GPU_pass_update_uniforms() call from GPU_material_bind_uni... | Mitchell Stokes |
2013-03-22 | code cleanup: unused defines, shadowing and unintended enum-as-variable. | Campbell Barton |
2013-03-21 | code cleanup: use bool where values are true/false, for view3d and related fu... | Campbell Barton |
2013-03-18 | code cleanup | Campbell Barton |
2013-03-15 | Fix: multisample viewport drawing didn't work well with selection or particle | Brecht Van Lommel |
2013-03-15 | Fix #34649: texture size limit user preference not working. | Brecht Van Lommel |
2013-03-13 | fix for 2 errors where the 2d arrays were used as 3d. (out of bounds read). | Campbell Barton |
2013-03-13 | Fix #34492: clipping border not working with GLSL/matcap and Nouveau drivers. | Brecht Van Lommel |
2013-03-12 | code cleanup: quiet struct gcc warnings, also use more conventional names for... | Campbell Barton |
2013-03-10 | OpenGL: more work on fixed function lighting implementation as GLSL. | Brecht Van Lommel |
2013-03-08 | style cleanup | Campbell Barton |
2013-03-07 | Change !BLI_ghashIterator_isDone to BLI_ghashIterator_notDone. It is | Antony Riakiotakis |
2013-03-04 | Fix for image transparency backwards compatibility. Now the texture datablock... | Brecht Van Lommel |
2013-02-26 | OpenGL: implemenation of fixed function lighting as per pixel GLSL shaders. The | Brecht Van Lommel |
2013-02-18 | Fix wrong alpha channel for OpenGL render results with transparent textures or | Brecht Van Lommel |
2013-02-07 | Fix #34156: Spec. and Alpha Intensity OpenGL issue | Sergey Sharybin |
2013-02-03 | style cleanup & some spelling | Campbell Barton |
2013-01-28 | Activate partial redraw of non-power of two textures. This looks like | Antony Riakiotakis |
2013-01-25 | header cleanup, include BLI before BKE, also use bool for ntreeShaderExecTree | Campbell Barton |
2013-01-22 | Matcap support in 3D Viewport. | Ton Roosendaal |
2013-01-19 | Skip hidden faces in PBVH BMesh ray intersection test | Nicholas Bishop |
2013-01-17 | optimize bmesh operations that use triangle BMFace's (dyn-topo and mesh conve... | Campbell Barton |
2013-01-13 | BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do ... | Mitchell Stokes |
2012-12-31 | Alpha premul pipeline cleanup | Sergey Sharybin |
2012-12-30 | Use GPU_Buffers to draw wireframe when in dynamic-topology sculpt mode | Nicholas Bishop |
2012-12-30 | Add GPU_buffers support for drawing dynamic topology nodes | Nicholas Bishop |
2012-12-28 | style cleanup | Campbell Barton |
2012-12-21 | replace MIN/MAX 3,4 with inline functions | Campbell Barton |
2012-12-21 | DDS compressed textures now make use of the anisotropic filtering setting. | Mitchell Stokes |
2012-12-20 | Fix #33630: DDS compressed textures were not actually using mipmaps for minif... | Brecht Van Lommel |
2012-12-18 | fix [#33598] Regression in 2.65 while opening a 2.64 file | Campbell Barton |
2012-12-18 | style cleanup | Campbell Barton |
2012-12-15 | Attempted fix #33546: GPU mipmap generation is not working on some ATI cards, | Brecht Van Lommel |
2012-12-11 | define the size of matrix args for both rows/cols. | Campbell Barton |
2012-12-05 | Fix #33417: add back GPU Mipmap Generation option, apparently with this disabled | Brecht Van Lommel |
2012-12-03 | Fix #33371: blender freezing in material draw mode. | Brecht Van Lommel |
2012-12-02 | Fix #33376: non-square DDS textures were mapped wrong in the viewport / game ... | Brecht Van Lommel |
2012-11-28 | GPU: remove GPU Mipmap Generation option and just always enable it, it's an old | Brecht Van Lommel |
2012-11-15 | Image thread safe improvements | Sergey Sharybin |
2012-11-06 | Fixes related to #33087: | Brecht Van Lommel |
2012-11-03 | code cleanup: float <> double conversion. | Campbell Barton |