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AgeCommit message (Expand)Author
2017-05-16Draw Manager: Texture Memory usage improvement.Clément Foucault
2017-05-16GPUViewport: Add a Texture Pool to reuse textures across engines.Clément Foucault
2017-05-16GPU: use ifdef for flat shaderCampbell Barton
2017-05-16Fix sculpt drawing with Blender viewportCampbell Barton
2017-05-15Mesh Batch Cache: get rid of the ORCO VBO data, and reconstruct it in shader.Clément Foucault
2017-05-13remove unused #includesMike Erwin
2017-05-13remove old PBVH VertexBufferFormat structMike Erwin
2017-05-12Fix ogl deprecated calls.Clément Foucault
2017-05-11Eevee: Add tonemapping using ocio.Clément Foucault
2017-05-11Merge branch 'master' into blender2.8Campbell Barton
2017-05-11Cleanup: GPU PBVH namingCampbell Barton
2017-05-11DWM: Use draw manager for sculpt PBVH drawingCampbell Barton
2017-05-11Merge branch 'master' into blender2.8Campbell Barton
2017-05-11Sculpt Drawing: reduce redundant color conversionCampbell Barton
2017-05-10DWM: Use Gawain for sculpt drawingCampbell Barton
2017-05-10GPUCompositing: Fix comment and component count.Clément Foucault
2017-05-10GPUTexture: Add support for 32bit textures.Clément Foucault
2017-05-09glPushAttrib/Pop change implementation to use a stackDalai Felinto
2017-05-07GPUMaterial: Fix regressions concerning background texcoClément Foucault
2017-05-07GPUViewport: Make Depth texture not depth testable.Clément Foucault
2017-05-04Draw Manager: Add a memory stats to debug view.Clément Foucault
2017-05-04Use mesh draw cache for back-buffer selectionCampbell Barton
2017-05-04Eevee: Draw background shader.Clément Foucault
2017-05-04Remove cpackCampbell Barton
2017-05-03Weight painting with draw managerLuca Rood
2017-05-02Draw Manager: OpenGL render supportCampbell Barton
2017-05-01GPUMaterial: Making material node tree compatible with new drawmanager.Clément Foucault
2017-05-01Eevee: World nodetree gpumaterial compatibility.Clément Foucault
2017-05-01Cleanup/followup to previous commit: get rid of dashed-specific helpers.Bastien Montagne
2017-05-01Reworked version of dashed line shader.Bastien Montagne
2017-04-29Getting rid of setlinestyle: add imm_draw_circle_wire_dashed() util.Bastien Montagne
2017-04-28Recent commit state broke lattice vertex drawingCampbell Barton
2017-04-27Draw Manager: basic text overlay supportCampbell Barton
2017-04-27OpenGL: manage legacy state only when WITH_LEGACY_OPENGL=ONMike Erwin
2017-04-27OpenGL: early exit from functions that don't mix with core profile Mike Erwin
2017-04-27OpenGL: fix color logic opMike Erwin
2017-04-27OpenGL: don't glGet(GL_RED_BITS) in core profileMike Erwin
2017-04-27OpenGL: stop enabling GL_TEXTUREMike Erwin
2017-04-27OpenGL: stop using GL_NORMALIZEMike Erwin
2017-04-27OpenGL: restore all 8 lightsMike Erwin
2017-04-27OpenGL: remove GL_MAP1_VERTEX_3Mike Erwin
2017-04-27Fix gpuScaleUniform (caused strange pose-bone size)Campbell Barton
2017-04-26Add 3D version of dashed line shader.Bastien Montagne
2017-04-26Getting rid of setlinestyle: non-camera 3DView render border.Bastien Montagne
2017-04-26Move imm_draw_line_box_dashed to GPU_immediate_util.Bastien Montagne
2017-04-25Draw Manager: support for selection using enginesCampbell Barton
2017-04-24Convert BaseLegacy to Base (part)Luca Rood
2017-04-24Merge branch 'master' into blender2.8Campbell Barton
2017-04-24Cleanup: styleCampbell Barton
2017-04-22OpenGL: remove use of GLEW MXMike Erwin