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AgeCommit message (Expand)Author
2018-11-14Cleanup: comment block tabsCampbell Barton
2018-11-13GPU: Fix crash at startupClément Foucault
2018-11-12Fix T57571: Blender crashes on UV transformationClément Foucault
2018-11-08Eevee: Fix broken Vector Transform nodeClément Foucault
2018-11-08Fix T57689: world nodes / texture not updating for Eevee.Brecht Van Lommel
2018-11-08GPU: Cleanups: Remove GPUMatType, Vectorize / MADD some operationsClément Foucault
2018-11-07GPU: Fix wrong socket value structClément Foucault
2018-11-06GPU: frame buffer stackJacques Lucke
2018-11-06Eevee: Fix missing UBO bound if using a muted Shader to RGB node with SSSClément Foucault
2018-11-04Cleanup: style, shadow warningCampbell Barton
2018-11-02GPU: Add safety check for max line widthClément Foucault
2018-11-01Eevee: Fix nodegroup sockets behaviourClément Foucault
2018-10-31GPU: Add glFlush and glFinish wrapperClément Foucault
2018-10-30Fix T56865: Selection of bones not working properly if the option `In Front` ...mano-wii
2018-10-30UI: Fix point size and line width ignoring UI scaling optionClément Foucault
2018-10-30GPU: Extend mac blitting workaround to AMD Radeon R9 famillyClément Foucault
2018-10-30GPU: Fix faulty mac gpu detectionClément Foucault
2018-10-26Eevee: SSS: Fix issue with mac and stencil buffer blittingClément Foucault
2018-10-26GPU: Add workarounds for buggy glBlitFramebuffer function on macOS + RadeonClément Foucault
2018-10-26GPUTexture: Add supports for GL_DEPTH32F_STENCIL8 texture formatClément Foucault
2018-10-23Fix T57326: Adding Scene with Transparent Film to VSE Crashes BlenderClément Foucault
2018-10-22GPU: Fix Issue with recursive downsample and Intel HDXXXClément Foucault
2018-10-18Cleanup: fix compiler warnings.Brecht Van Lommel
2018-10-12GPUTexture: Add support for GPU_RGBA8UIClément Foucault
2018-10-11Remove image based bitmap font supportCampbell Barton
2018-10-09Cleanup: Remove old smoke drawing codeClément Foucault
2018-10-09Eevee: Add support/Fix Object Info nodeClément Foucault
2018-10-09Workbench: Smoke: Add support for Color Mappping for smoke debuggingClément Foucault
2018-10-09GPUDraw: Smoke: Cleanup/RefactorClément Foucault
2018-10-09Python API: new GPUShader.format_calc() methodJacques Lucke
2018-10-09Cleanup: namingCampbell Barton
2018-10-09Cleanup: namingCampbell Barton
2018-10-09Cleanup: warningsCampbell Barton
2018-10-08Workbench: Smoke: Port back Flame displayClément Foucault
2018-10-08Workbench: Smoke: Fix displayClément Foucault
2018-10-05Python API: new GPUVertFormat constructor and vbo.fill_attribute methodJacques Lucke
2018-10-04Cleanup: Remove some unneeded codeJacques Lucke
2018-10-04Gizmo: Fix artifacts when having large anglesJacques Lucke
2018-10-01GPU: Fix partial draw of batches with index buffersClément Foucault
2018-10-01Edit UVs: Refactor drawing Edit UV in Image EditorClément Foucault
2018-09-27Cleanup: remove unused DerivedMesh code.Sebastian Parborg
2018-09-27Cleanup: warningsCampbell Barton
2018-09-27Python GPU module: Wrap GPUIndexBufmano-wii
2018-09-24Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.Brecht Van Lommel
2018-09-24Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-24Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
2018-09-24Weight Paint: Multiply overlay on the meshJacques Lucke
2018-09-24GPU: utility function to draw a partial circleCampbell Barton
2018-09-21Fix missing edge in shape-to-wire utilityCampbell Barton
2018-09-20GPU Python API: shader.uniform_floatDalai Felinto