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2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-03-29Cleanup: Minor spelling fixes:Antony Riakiotakis
2014-03-29GPU_pbvh_buffers: Use triangles to render multires.Antony Riakiotakis
2014-02-24Tweak to T38766 fix: cycles now support setting viewport alpha for a material.Brecht Van Lommel
2014-02-24Fix T38766: blender material transparency setting not taken into account for ...Brecht Van Lommel
2014-02-24Fix T38766: cycles viewport incorrectly taking blender internal alpha into ac...Brecht Van Lommel
2014-02-22Code cleanup: styleCampbell Barton
2014-02-14Fix T38633: glsl not working well with mixed cycles/blender material nodes.Brecht Van Lommel
2014-02-07Fix T38503: crash in non-threadsafe VBO free code during render.Brecht Van Lommel
2014-02-03Code cleanup: use bools where possibleCampbell Barton
2014-01-23Removed the omat matrix from DupliObject.Lukas Tönne
2014-01-23BGE Bitmap Text: add in check if the character is outside the rangeCampbell Barton
2014-01-23Fix T38325: Game Engine Bitmap fonts failed for characters >128Campbell Barton
2014-01-19Docs: doxygen file descriptions for BLF, GPU and WMCampbell Barton
2014-01-17Blender Internal: Tweak GLSL preview of the spot lamp to use shadow buffer al...IRIE Shinsuke
2014-01-17Blender Internal: Correct GLSL preview, material using shader nodes didn't co...IRIE Shinsuke
2014-01-13Code Cleanup: replace checks for ima->source with BKE_image_is_animatedCampbell Barton
2014-01-09Code cleanup: remove BKE_object_where_is_calc_simul function.Brecht Van Lommel
2014-01-05Fix T38024 crash when rebuilding sculpt mode buffers.Antony Riakiotakis
2014-01-03Fix T38045: Clone stamp crashesSergey Sharybin
2014-01-03Code clean-up change naming of gpu buffers used by pbvh to betterAntony Riakiotakis
2013-12-26Threaded object update and EvaluationContextSergey Sharybin
2013-12-18Game Engine: Level of detail support and toolsDaniel Stokes
2013-12-13Image cache rewrite to using generic movie cacheSergey Sharybin
2013-12-03Cleanup: Internal degrees removal.Bastien Montagne
2013-11-25Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire ...IRIE Shinsuke
2013-10-16style cleanupCampbell Barton
2013-10-01remove assert for poly_find_ear(), added recently but its incorrect, also min...Campbell Barton
2013-09-20FIX: [#27536] GLSL object space normal maps have wrong shadingAndrea Weikert
2013-09-12BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a ...Daniel Stokes
2013-08-27ghash/bli-listbase edits, rename BLI_ghash_pop -> BLI_ghash_popkey (since it ...Campbell Barton
2013-08-26replace hashes with sets where possible.Campbell Barton
2013-08-24fix for GPU_update_bmesh_buffers not setting bmesh vertex index values as dir...Campbell Barton
2013-08-19Make GPU buffers allocation/freeing safe for threadingSergey Sharybin
2013-08-16replace calls to BLI_linklist_append with BLI_linklist_prepend where order us...Campbell Barton
2013-08-09OpenGL VBO's: free VBO pool before redraw, otherwise this just holds onto memoryBrecht Van Lommel
2013-07-23BGE fix [#35472] Sun variance shadows does not work in game engineDaniel Stokes
2013-07-23remove the pointer from BLI_bitmap's typedef, Campbell Barton
2013-07-20BGE fix [#35195] Shadow Only lamps only work with Specular enabledDaniel Stokes
2013-07-01add some missing members to opengl debug print, also use a macro to avoid pas...Campbell Barton
2013-07-01opengl debug info, make GPU_state_print() only show values in arrays that are...Campbell Barton
2013-06-26quiet double promotion warning and some style cleanupCampbell Barton
2013-06-25Fix #34909 Texture paint mode does not correctly update when usingAntony Riakiotakis
2013-06-25style cleanupCampbell Barton
2013-06-24Fix GLSL not showing shading properly on the backside of faces. Now it flipsBrecht Van Lommel
2013-06-23Fix #35848: render crash in background mode due to missing G.main.Brecht Van Lommel
2013-06-15Fix #35768: crash in with "free image textures" option and 3D viewport with t...Brecht Van Lommel
2013-06-13code cleanup: also fix crash in GPU_state_print(). and confine to debug mode ...Campbell Barton
2013-06-06style cleanupCampbell Barton
2013-06-05Fix textured draw mode + dyntopo crash fix to cover more cases.Brecht Van Lommel