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This wraps the functionality used to speedup EEVEE volumetrics.
This touches the rendering code of EEVEE as it should fix a mis-usage of
the GL barrier. The barrier changed type and location, removing an
unused barrier.
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This makes it possible to disable all the extensions when forcing
workarounds.
Also it will allow future options to selectively disable each extension
to know which one is buggy.
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This is to improve debugging on older hardware that may not support
4.3 debug capabilities (like Macs).
This avoids sprinkling glGetErrors manually. This might still be needed
to find the root cause since not all functions are covered.
This overrides the functions pointers that GLEW have already init.
This is only enabled if using --debug-gpu option and the debug extension
are not available.
This also cleanup the usage of GLContext::debug_layer_support and use
wrapper to set object labels.
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This was caused by an incorrect mipmap size.
Also add debug checks for good mesure.
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This is part of the Vulkan task T68990
This is a simple cleanup.
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This makes more sense as this module has more to it than just
GL extensions.
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This is part of the Vulkan task T68990.
This commits changes a few things:
- Rename extensions to capabilities (but left the file name untouched).
- Cubemap mip render workaround detection is rewritten using gl
commands to avoid using the GPU API before initialization.
- Put all the capabilities that are only relevant for the GL backend
inside GLContext as static variables.
- Cleanup the names of the limit variables.
- Separate all GL related workaround search inside the GL module.
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Part of the vulkan implementation T68990.
Pretty straight forward. Just move the GL code inside the GLBackend and
make the GPUPlatformGlobal a class object.
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