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2020-09-07GPUVertBuf: Rename GPUVertBuf to VertBuf and add some gettersClément Foucault
to avoid more typecasts.
2020-09-06GPUIndexBuf: GL backend IsolationClément Foucault
This is part of the Vulkan backend task T68990. There is no real change, only making some code re-organisation. This also make the IndexBuf completely abstract from outside the GPU module.
2020-08-21GPUUniformBuf: GL backend isolationClément Foucault
This is in preparation of vulkan backend. We move all opengl functionnalities behind an abstract class. This also cleansup the "dynamic" ubo create and rename it to `GPU_uniformbuf_from_list()` Contains, no functional change. Part of T68990 Vulkan support.
2020-08-20GPUShaderInterface: GL backend isolationClément Foucault
2020-08-13GPUDrawList: Fix gl error with drawing without the correct VAO boundClément Foucault
2020-08-13GPUBatch: GL backend isolationClément Foucault
This changes the drawing paradigm a bit. The VAO configuration is done JIT-style and depends on context active shader. This is to allow more flexibility for implementations to do optimization at lower level. The vao cache is now its own class to isolate the concept. It is this class that is reference by the GLContext for ownership of the containing VAO ids.
2020-08-13GPUBatch: Move allocator to backendClément Foucault