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2022-08-15GPU: replace GLEW with libepoxyChristian Rauch
With libepoxy we can choose between EGL and GLX at runtime, as well as dynamically open EGL and GLX libraries without linking to them. This will make it possible to build with Wayland, EGL, GLVND support while still running on systems that only have X11, GLX and libGL. It also paves the way for headless rendering through EGL. libepoxy is a new library dependency, and is included in the precompiled libraries. GLEW is no longer a dependency, and WITH_SYSTEM_GLEW was removed. Includes contributions by Brecht Van Lommel, Ray Molenkamp, Campbell Barton and Sergey Sharybin. Ref T76428 Differential Revision: https://developer.blender.org/D15291
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-01-06Cleanup: Clang-tidy: modernize-redundant-void-argAaron Carlisle
2021-12-09Cleanup: move public doc-strings into headers for 'gpu'Campbell Barton
Ref T92709
2020-09-10GL: Add fallback debug layerClément Foucault
This is to improve debugging on older hardware that may not support 4.3 debug capabilities (like Macs). This avoids sprinkling glGetErrors manually. This might still be needed to find the root cause since not all functions are covered. This overrides the functions pointers that GLEW have already init. This is only enabled if using --debug-gpu option and the debug extension are not available. This also cleanup the usage of GLContext::debug_layer_support and use wrapper to set object labels.
2020-09-05GPUTexture: GL Backend IsolationClément Foucault
This is a massive cleanup needed for vulkan support T68990. It provides: - More meaningful enums with conversion functions. - Less hacky supports of arrays and cubemaps (all considered layered). - More inline with the stateless design of vulkan and modern GL. - Methods Fallbacks are using framebuffer functions that are wrapped instead of implementing inside the texture module. What is not in there: - API change. - Samplers support (breaks a few effects). # Conflicts: # source/blender/gpu/GPU_texture.h
2020-09-01GPU: Move UBO binding validation to GL backendClément Foucault
This also make the validation quicker by tracking the currently bound slots.
2020-09-01GL: Move MacOS debug callback to gl_debug.ccClément Foucault
And format to use the same callback as standard debugging layer.
2020-09-01GPUDebug: Reformat GL debug callbacks and move them to GL backendClément Foucault
Now the callbacks are setup for each debug context. The formating has been reworked to be less verbose and make errors and warnings stand out from the notifications. Errors are most of the time sufficiently explicit in their message. This also remove the support for AMD_debug_output which is 10 years old. This is related to the Vulkan port T68990.