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2020-08-21GPUShader: Fix linking working even if one shader compilation failedClément Foucault
Linking without valid shaders works on some drivers. Avoid this case by forcing linking step to return false.
2020-08-21Cleanup: GPU: Update classes commentsClément Foucault
This should avoid confusion about what is a class and what is an opaque pointer.
2020-08-19GPUShader: Fix apple clang warningsClément Foucault
2020-08-18GPUShader: Add back vertformat_from_shader()Clément Foucault
2020-08-18GPUShader: GL backend isolationClément Foucault