Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-08-21 | GPUShader: Fix linking working even if one shader compilation failed | Clément Foucault | |
Linking without valid shaders works on some drivers. Avoid this case by forcing linking step to return false. | |||
2020-08-21 | Cleanup: GPU: Update classes comments | Clément Foucault | |
This should avoid confusion about what is a class and what is an opaque pointer. | |||
2020-08-19 | GPUShader: Fix apple clang warnings | Clément Foucault | |
2020-08-18 | GPUShader: Add back vertformat_from_shader() | Clément Foucault | |
2020-08-18 | GPUShader: GL backend isolation | Clément Foucault | |