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2020-09-25Fix T80998: DDS Image files are not displayed correctlyJeroen Bakker
Blender 2.91 only. Due to recent refactoring the compressed texture formats missed the conversion to its GL counterpart.
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
Following the most widely used convention for including todo's in the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
2020-09-08GPUTexture: Remove unused functions and avoid GPU_texture_opengl_bindcodeClément Foucault
This is a cleanup.
2020-09-07GPU: Fix clang tidy warningsClément Foucault
2020-09-05GLTexture: Fix undefined behavior when binding textures the first timeClément Foucault
2020-09-05GLTexture: Add Feedback loop checkClément Foucault
The check is better than before as we take into consideration the attached mip level.
2020-09-05GLTexture: Add direct state access supportClément Foucault
2020-09-05Cleanup: GPUTexture: Clean framebuffer attachmentClément Foucault
2020-09-05GLTexture: Add back texture proxy checkClément Foucault
Cleanup the feature itself: - Check 3D textures size against the correct limit. - Add check for compressed textures.
2020-09-05GPUTexture: Add support for samplersClément Foucault
This just add back the support. This commit also includes a bit of cleanup. # Conflicts: # source/blender/gpu/GPU_texture.h
2020-09-05GPUTexture: GL Backend IsolationClément Foucault
This is a massive cleanup needed for vulkan support T68990. It provides: - More meaningful enums with conversion functions. - Less hacky supports of arrays and cubemaps (all considered layered). - More inline with the stateless design of vulkan and modern GL. - Methods Fallbacks are using framebuffer functions that are wrapped instead of implementing inside the texture module. What is not in there: - API change. - Samplers support (breaks a few effects). # Conflicts: # source/blender/gpu/GPU_texture.h
2020-09-05GPUTexture: Add skeleton of the new GLTexture classClément Foucault
2020-08-30GPUFrameBuffer: GL backend isolationClément Foucault
This is related to the Vulkan port T68990. This is a full cleanup of the Framebuffer module and a separation of OpenGL related functions. There is some changes with how the default framebuffers are handled. Now the default framebuffers are individually wrapped inside special GLFrameBuffers. This make it easier to keep track of the currently bound framebuffer state and have some specificity for operations on these framebuffers. Another change is dropping the optimisation of only configuring the changed attachements during framebuffers update. This does not give any benefits and add some complexity to the code. This might be brought back if it has a performance impact on some systems. This also adds support for naming framebuffers but it is currently not used.