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2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-01-06Cleanup: Clang-tidy: modernize-redundant-void-argAaron Carlisle
2021-01-04Cleanup: docy comments beginning with '/**' don't end with '**/'Campbell Barton
2020-09-01GPU: Move UBO binding validation to GL backendClément Foucault
This also make the validation quicker by tracking the currently bound slots.
2020-08-21Cleanup: GPU: Update classes commentsClément Foucault
This should avoid confusion about what is a class and what is an opaque pointer.
2020-08-21GPUUniformBuf: GL backend isolationClément Foucault
This is in preparation of vulkan backend. We move all opengl functionnalities behind an abstract class. This also cleansup the "dynamic" ubo create and rename it to `GPU_uniformbuf_from_list()` Contains, no functional change. Part of T68990 Vulkan support.