Age | Commit message (Collapse) | Author |
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Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
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This also make the validation quicker by tracking the currently
bound slots.
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This should avoid confusion about what is a class and what is an opaque
pointer.
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This is in preparation of vulkan backend. We move all opengl
functionnalities behind an abstract class.
This also cleansup the "dynamic" ubo create and rename it to
`GPU_uniformbuf_from_list()`
Contains, no functional change.
Part of T68990 Vulkan support.
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