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AgeCommit message (Expand)Author
2020-09-06GPUIndexBuf: GL backend IsolationClément Foucault
2020-09-05GLState: Use unsigned long long instead of unsigned long for shiftsClément Foucault
2020-09-05Cleanup: clang-formatCampbell Barton
2020-09-05Cleanup: spellingCampbell Barton
2020-09-05GLState: Fix compilation warning on MSVCClément Foucault
2020-09-05GLTexture: Fix undefined behavior when binding textures the first timeClément Foucault
2020-09-05GLDebug: Trim NVidia debug outputClément Foucault
2020-09-05GLTexture: Add Feedback loop checkClément Foucault
2020-09-05GLTexture: Add direct state access supportClément Foucault
2020-09-05GLState: Add texture multibind and remove redundant bindsClément Foucault
2020-09-05GPUDebug: Only enable resource checking in debug modeClément Foucault
2020-09-05GLTexture: Add validation for empty slots before drawingClément Foucault
2020-09-05Cleanup: GPUTexture: Clean framebuffer attachmentClément Foucault
2020-09-05GLTexture: Add back texture proxy checkClément Foucault
2020-09-05GPUTexture: Add support for samplersClément Foucault
2020-09-05GPUTexture: GL Backend IsolationClément Foucault
2020-09-05GPUFramebuffer: Encapsulate single attachement clearClément Foucault
2020-09-05GPUTexture: Add skeleton of the new GLTexture classClément Foucault
2020-09-02Cleanup: spelling, rename attachement -> attachmentCampbell Barton
2020-09-02Cleanup: spellingCampbell Barton
2020-09-01Cleanup: GLFrameBuffer: Reduce indentationClément Foucault
2020-09-01GLFramebuffer: Avoid calling method on a partially destroyed GLContextClément Foucault
2020-09-01Fix T80328 Commit introduced build warnings in WindowsClément Foucault
2020-09-01Cleanup: GPUContext: Remove unused functionsClément Foucault
2020-09-01GPU: Move UBO binding validation to GL backendClément Foucault
2020-09-01GL: Fix two GLerrorClément Foucault
2020-09-01GLImmediate: Use CL_CHECK_ERRORClément Foucault
2020-09-01GL: Move MacOS debug callback to gl_debug.ccClément Foucault
2020-09-01GPUDebug: Reformat GL debug callbacks and move them to GL backendClément Foucault
2020-09-01Cleanup: GPU: Remove GPU_draw_primitive and default_vao_Clément Foucault
2020-08-31Cleanup: GPU: Remove unused attr_binding and primitive codeClément Foucault
2020-08-31GPUImmediate: GL backend isolationClément Foucault
2020-08-31GLContext: Fix framebuffer deletion to GPUContextClément Foucault
2020-08-31Clang Tidy: Fix readability-delete-null-pointer warningsHans Goudey
2020-08-30GPUShader: Improve shader compilation logClément Foucault
2020-08-30EEVEE: Fix broken rendering caused by SSR + Alpha blended materialClément Foucault
2020-08-30GPUState: Move Scissor and Viewport state to framebufferClément Foucault
2020-08-30GPUContext: Update internal framebuffer size when activating contextClément Foucault
2020-08-30Cleanup: GPUContext: Remove default_framebuffer_Clément Foucault
2020-08-30GPUFrameBuffer: GL backend isolationClément Foucault
2020-08-26Cleanup: spellingCampbell Barton
2020-08-25GPUState: Move state limits getter to the area they belongClément Foucault
2020-08-25Fix T79811 MacOS: Edit Mode - vertex/edge/face selection is missingClément Foucault
2020-08-25GPU: Fix compilation issue caused by rBb43f4fda19b9Clément Foucault
2020-08-25GL: Add error checking functionClément Foucault
2020-08-24T79811 MacOS: Edit Mode - vertex/edge/face selection is missingClément Foucault
2020-08-24Fix T79896 Awful performance with Dyntopo onClément Foucault
2020-08-21GPUShader: Fix linking working even if one shader compilation failedClément Foucault
2020-08-21Cleanup: GPU: Update classes commentsClément Foucault
2020-08-21GPUShader: Make GPUShader* an opaque pointer to blender::gpu::ShaderClément Foucault