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AgeCommit message (Expand)Author
2022-06-15Fix T98708: Crash on startup - OpenGL4.2 without conservative depth.Jeroen Bakker
2022-06-08Fix T98620: Video sequencer screen corruption occurs when resizing.Jeroen Bakker
2022-05-25Merge branch 'blender-v3.2-release'Jeroen Bakker
2022-05-25GPU: Updated comment about HQ normals workaround.Jeroen Bakker
2022-05-25Merge branch 'blender-v3.2-release'Jeroen Bakker
2022-05-25GPU: Fix issue that negated HQ normals workaround.Jeroen Bakker
2022-05-24Merge branch 'blender-v3.2-release'Jeroen Bakker
2022-05-24Fix T97828: Split normals not visible on certain platforms.Jeroen Bakker
2022-05-19GPUStorageBuf: Add `GPU_storagebuf_copy_sub_from_vertbuf()`Clément Foucault
2022-05-19GLShader: Add glsl_shader_defines.glsl to compute shadersClément Foucault
2022-05-19GL: Fix gl error during debug name setup for shader storage buffersClément Foucault
2022-05-15GPUVertBuf: Add support for binding as buffer textureClément Foucault
2022-05-13Merge branch 'blender-v3.2-release'Jeroen Bakker
2022-05-13MacOS/AMD: Drawing artifacts in VSE.Jeroen Bakker
2022-05-11Fix T97330: GPU Subdiv compiler error.Jeroen Bakker
2022-05-11Fix T97330: GPU Subdiv compiler error.Jeroen Bakker
2022-05-11Cleanup: use 'num' / 'size' suffix instead of 'sz'Campbell Barton
2022-05-11Cleanup: spelling in commentsCampbell Barton
2022-05-10Fix T97272: Lag when resizing viewports.temp-T97272Jeroen Bakker
2022-05-01GL: Add attribute-less shader workaround for MacOS to the backendClément Foucault
2022-04-29GLState: Avoid possible undefined behavior in state comparisonClément Foucault
2022-04-20GL: Change array macro to not conflict with opensubdiv variable namesClément Foucault
2022-04-14GPU: Make nodetree GLSL Codegen render engine agnosticClément Foucault
2022-04-14GPUTexture: Fixed typo where wrong enum was usedEthan-Hall
2022-03-30GL: Fix Invalid enum error on Apple SiliconClément Foucault
2022-03-30GPUShaderCreateInfo: Add DepthWrite optionClément Foucault
2022-03-26GPU: ShaderBuilder: Skip shader compilation for unsupported shaders.Clément Foucault
2022-03-26GL: Fix shader error logging on Apple M1 hardwareClément Foucault
2022-03-23Cleanup: spelling in commentsCampbell Barton
2022-03-22GL: Fix compilation error on MSVC (for real)Clément Foucault
2022-03-22GL: Fix compilation error on MSVCClément Foucault
2022-03-22Metal: Make GLSL shader source MSL compliant alsoJason Fielder
2022-03-22Metal: Initial Implementation of Metal Backend for GPU Module.Jason Fielder
2022-03-21GPU: Allow the user to set an anisotropic filtering setting below the impleme...Ethan-Hall
2022-03-18GPU: Add indirect dispatch support.Clément Foucault
2022-03-18GPU: StorageBuf: Add method to clear the buffer in place.Clément Foucault
2022-03-18Cleanup: GPUStorageBuf: Fix header licenseClément Foucault
2022-03-18GPU: Add support for stencil buffer texturing mode.Clément Foucault
2022-03-18GL: Check texture framebuffer feedback only if not using compute pipeline.Clément Foucault
2022-03-18GL: Add missing format in image layout conversionClément Foucault
2022-03-18GPUShaderCreateInfo: Add explicit early_fragment_testClément Foucault
2022-03-18GLShader: Fix two small issues with compute shader generated codeClément Foucault
2022-03-18GPU/GL: Add StorageBuf implementationClément Foucault
2022-03-15GPU capabilities: detect max SSBO bindingsKévin Dietrich
2022-03-11Cleanup: fix source comment typosBrecht Van Lommel
2022-03-08Merge remote-tracking branch 'origin/blender-v3.1-release'Kévin Dietrich
2022-03-08GPU: disable compute shader for problematic driversKévin Dietrich
2022-02-25GPUTexture: Add support for texture viewClément Foucault
2022-02-25GPUTexture: Use immutable storageClément Foucault
2022-02-23Cleanup: Remove repeated word in commentsCampbell Barton