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2020-09-02Cleanup: spelling, rename attachement -> attachmentCampbell Barton
2020-09-02Cleanup: spellingCampbell Barton
2020-09-01Cleanup: GLFrameBuffer: Reduce indentationClément Foucault
2020-09-01GLFramebuffer: Avoid calling method on a partially destroyed GLContextClément Foucault
This avoid an ASAN runtime error.
2020-09-01Fix T80328 Commit introduced build warnings in WindowsClément Foucault
2020-09-01Cleanup: GPUContext: Remove unused functionsClément Foucault
2020-09-01GPU: Move UBO binding validation to GL backendClément Foucault
This also make the validation quicker by tracking the currently bound slots.
2020-09-01GL: Fix two GLerrorClément Foucault
The gizmo one was only reproducible in debug builds. The GLImmediate one was only affecting amdpro drivers when --debug-gpu was enabled.
2020-09-01GLImmediate: Use CL_CHECK_ERRORClément Foucault
This provides a bit more debugging info on MacOS.
2020-09-01GL: Move MacOS debug callback to gl_debug.ccClément Foucault
And format to use the same callback as standard debugging layer.
2020-09-01GPUDebug: Reformat GL debug callbacks and move them to GL backendClément Foucault
Now the callbacks are setup for each debug context. The formating has been reworked to be less verbose and make errors and warnings stand out from the notifications. Errors are most of the time sufficiently explicit in their message. This also remove the support for AMD_debug_output which is 10 years old. This is related to the Vulkan port T68990.
2020-09-01Cleanup: GPU: Remove GPU_draw_primitive and default_vao_Clément Foucault
These are not used anymore and can be replicated using the GPUBatch API.
2020-08-31Cleanup: GPU: Remove unused attr_binding and primitive codeClément Foucault
2020-08-31GPUImmediate: GL backend isolationClément Foucault
This is part of the Vulkan backend task T68990. This is mostly a cleanup, however, there is a small change: We don't use a special Vertex Array binding function for Immediate anymore and just reuse the one for batches. This might create a bit more state changes but this could be fixed easily if it causes perf regression. # Conflicts: # source/blender/gpu/intern/gpu_context.cc
2020-08-31GLContext: Fix framebuffer deletion to GPUContextClément Foucault
This has more meaning as it's the base class who holds the pointer. # Conflicts: # source/blender/gpu/opengl/gl_context.cc
2020-08-31Clang Tidy: Fix readability-delete-null-pointer warningsHans Goudey
2020-08-30GPUShader: Improve shader compilation logClément Foucault
- Print shader type (fragment, vertex, geom) - Support for Apple + intel error format. - Handle formatting a bit more gracefully.
2020-08-30EEVEE: Fix broken rendering caused by SSR + Alpha blended materialClément Foucault
This was affecting Mesa drivers as well as AMD pro driver. But it might have been noticeable on other config too. This was introduced by rBa9f2ebb21508.
2020-08-30GPUState: Move Scissor and Viewport state to framebufferClément Foucault
This way it is way clearer what each viewport state is. There is no more save and reset. The scissor test is also saved per framebuffer. The only rule to remember is that the viewport state (size and origin) is reset for both the viewport and scissor when a texture is attached or detached from an attachment slot.
2020-08-30GPUContext: Update internal framebuffer size when activating contextClément Foucault
This is to ensure the FrameBuffer extents are always up to date.
2020-08-30Cleanup: GPUContext: Remove default_framebuffer_Clément Foucault
This is now handled by FrameBuffer wrapping.
2020-08-30GPUFrameBuffer: GL backend isolationClément Foucault
This is related to the Vulkan port T68990. This is a full cleanup of the Framebuffer module and a separation of OpenGL related functions. There is some changes with how the default framebuffers are handled. Now the default framebuffers are individually wrapped inside special GLFrameBuffers. This make it easier to keep track of the currently bound framebuffer state and have some specificity for operations on these framebuffers. Another change is dropping the optimisation of only configuring the changed attachements during framebuffers update. This does not give any benefits and add some complexity to the code. This might be brought back if it has a performance impact on some systems. This also adds support for naming framebuffers but it is currently not used.
2020-08-26Cleanup: spellingCampbell Barton
2020-08-25GPUState: Move state limits getter to the area they belongClément Foucault
This fix a GL_INVALID_VALUE error on startup due to 0.0f max line width. Also moves the max anisotropy filter to the sampler creation. This reduces code fragmentation.
2020-08-25Fix T79811 MacOS: Edit Mode - vertex/edge/face selection is missingClément Foucault
The VAO reconfiguration from the offset workaround was not working.
2020-08-25GPU: Fix compilation issue caused by rBb43f4fda19b9Clément Foucault
2020-08-25GL: Add error checking functionClément Foucault
This is to ease the debugging process on Apple GL implementation.
2020-08-24T79811 MacOS: Edit Mode - vertex/edge/face selection is missingClément Foucault
This is quite embarassing... it was returning the base instance instead of the correct vao. No wonder that it was causing crash and at most drawing issues.
2020-08-24Fix T79896 Awful performance with Dyntopo onClément Foucault
Regression caused by rB9443da6166f5. Forgot to clear the flag.
2020-08-21GPUShader: Fix linking working even if one shader compilation failedClément Foucault
Linking without valid shaders works on some drivers. Avoid this case by forcing linking step to return false.
2020-08-21Cleanup: GPU: Update classes commentsClément Foucault
This should avoid confusion about what is a class and what is an opaque pointer.
2020-08-21GPUShader: Make GPUShader* an opaque pointer to blender::gpu::ShaderClément Foucault
This avoids the misleading inheritance. Also cleanup by setting the blender::gpu::Shader as active shader to avoid some casting.
2020-08-21GPUUniformBuf: GL backend isolationClément Foucault
This is in preparation of vulkan backend. We move all opengl functionnalities behind an abstract class. This also cleansup the "dynamic" ubo create and rename it to `GPU_uniformbuf_from_list()` Contains, no functional change. Part of T68990 Vulkan support.
2020-08-20GPUShaderInterface: Fix use after free crashClément Foucault
2020-08-20GPUShaderInterface: GL backend isolationClément Foucault
2020-08-19GPUState: Fix signed / bitfield conversion leading to wrong enum valueClément Foucault
This was creating drawing issues on windows builds.
2020-08-19GPUShader: Fix apple clang warningsClément Foucault
2020-08-18GPUState: Port default state to StateManager constructorClément Foucault
2020-08-18Cleanup: DRW: Use GPUState instead of raw opengl callsClément Foucault
Should not break anything! Huh!
2020-08-18GPUState: Only apply state before drawingClément Foucault
2020-08-18Cleanup: GPUState: Remove stack from the state manager and rename itClément Foucault
2020-08-18GPUState: Make use of GPUStateStack classClément Foucault
This isolate most GL calls to the GL backend. Still a few remains.
2020-08-18GPUState: Add GL backend and state tracking but do not use itClément Foucault
This is just the backend work. It is not plugged in yet because it needs more external cleanup/refactor.
2020-08-18GPUShader: Add debug labelsClément Foucault
This allow better debugging inside renderdoc.
2020-08-18GPUShader: Add back vertformat_from_shader()Clément Foucault
2020-08-18GPUShader: Rewrite error printingClément Foucault
Now error printing only display the line related to the error. We also put char marker if present. Example: ``` -- Shader Compilation Errors : MAMaterial -- 10414 | node_fresnel(, facingnormal, viewposition, tmp34); | ^ | error: syntax error, unexpected ',', expecting ')' ---------------------------------- ```
2020-08-18GPUShader: GL backend isolationClément Foucault
2020-08-18GPU: Avoid invalid GL API usageClément Foucault
Drawing with 0 sized buffer is prohibited.
2020-08-18Fix T79782 GPU: Crash cause by shadow batch referenceClément Foucault
After drawing, the batch could be reset and draw again using other parameters. Avoid having to track references by setting the batch pointer to NULL after drawing.
2020-08-17Cleanup: header order, trailing spaceCampbell Barton