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2020-08-26Cleanup: spellingCampbell Barton
2020-08-25GPUState: Move state limits getter to the area they belongClément Foucault
2020-08-25Fix T79811 MacOS: Edit Mode - vertex/edge/face selection is missingClément Foucault
2020-08-25GPU: Fix compilation issue caused by rBb43f4fda19b9Clément Foucault
2020-08-25GL: Add error checking functionClément Foucault
2020-08-24T79811 MacOS: Edit Mode - vertex/edge/face selection is missingClément Foucault
2020-08-24Fix T79896 Awful performance with Dyntopo onClément Foucault
2020-08-21GPUShader: Fix linking working even if one shader compilation failedClément Foucault
2020-08-21Cleanup: GPU: Update classes commentsClément Foucault
2020-08-21GPUShader: Make GPUShader* an opaque pointer to blender::gpu::ShaderClément Foucault
2020-08-21GPUUniformBuf: GL backend isolationClément Foucault
2020-08-20GPUShaderInterface: Fix use after free crashClément Foucault
2020-08-20GPUShaderInterface: GL backend isolationClément Foucault
2020-08-19GPUState: Fix signed / bitfield conversion leading to wrong enum valueClément Foucault
2020-08-19GPUShader: Fix apple clang warningsClément Foucault
2020-08-18GPUState: Port default state to StateManager constructorClément Foucault
2020-08-18Cleanup: DRW: Use GPUState instead of raw opengl callsClément Foucault
2020-08-18GPUState: Only apply state before drawingClément Foucault
2020-08-18Cleanup: GPUState: Remove stack from the state manager and rename itClément Foucault
2020-08-18GPUState: Make use of GPUStateStack classClément Foucault
2020-08-18GPUState: Add GL backend and state tracking but do not use itClément Foucault
2020-08-18GPUShader: Add debug labelsClément Foucault
2020-08-18GPUShader: Add back vertformat_from_shader()Clément Foucault
2020-08-18GPUShader: Rewrite error printingClément Foucault
2020-08-18GPUShader: GL backend isolationClément Foucault
2020-08-18GPU: Avoid invalid GL API usageClément Foucault
2020-08-18Fix T79782 GPU: Crash cause by shadow batch referenceClément Foucault
2020-08-17Cleanup: header order, trailing spaceCampbell Barton
2020-08-13GPU: Fix MSVC warningClément Foucault
2020-08-13GPU: Fix issue with MDI and recent refactorClément Foucault
2020-08-13GPUDrawList: Fix gl error with drawing without the correct VAO boundClément Foucault
2020-08-13GPUBatch: GL backend isolationClément Foucault
2020-08-13GPUBatch: Move allocator to backendClément Foucault
2020-08-13GPUShader: Change shader state tracking to be part of the GPUContextClément Foucault
2020-08-13GPUBatch: Remove usage of gl_prim_type outside of GPU moduleClément Foucault
2020-08-13GPUDrawList: GL backend isolationClément Foucault
2020-08-13Cleanup: spellingCampbell Barton
2020-08-09msvc: Fix build error with msvc 2017Ray Molenkamp
2020-08-08Cleanup: GPU: Change gpu_context_private.h to C++ only headerClément Foucault
2020-08-08GPUBackend: Add new GPUBackend object to manage GL object allocationsClément Foucault
2020-08-08GPUBackend: Add new GPUBackend object to manage GL object allocationsClément Foucault