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2020-09-01Cleanup: Use GPUBatch for icon and area drawingClément Foucault
This is in order to remove GPU_draw_primitive to streamline the drawing abstraction.
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-19Cleanup: comment blocksCampbell Barton
2018-03-28UI: Perf: Make icon_draw_texture use GWN_draw_primitive.Clément Foucault
This bypass the use of immediate mode for theses drawcalls. Placement and and icon select (via uvs) is done inside the vertex shader.