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2022-04-11Revert "Revert "GPUShaderCreateInfo for interface abstraction""Jeroen Bakker
This reverts commit edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7. Fixes compilation error (Missing file BLI_float2.hh)
2022-04-11Revert "GPUShaderCreateInfo for interface abstraction"Jeroen Bakker
This reverts commit 8fb2ff458ba579dba08bfdf57d043ad158b5db07. Missing some files.
2022-04-11GPUShaderCreateInfo for interface abstractionJeroen Bakker
This is a first part of the Shader Create Info system could be. A shader create info provides a way to define shader structure, resources and interfaces. This makes for a quick way to provide backend agnostic binding informations while also making shader variations easy to declare. - Clear source input (only one file). Cleans up the GPU api since we can create a shader from one descriptor - Resources and interfaces are generated by the backend (much simpler than parsing). - Bindings are explicit from position in the array. - GPUShaderInterface becomes a trivial translation of enums and string copy. - No external dependency to third party lib. - Cleaner code, less fragmentation of resources in several libs. - Easy to modify / extend at runtime. - no parser involve, very easy to code. - Does not hold any data, can be static and kept on disc. - Could hold precompiled bytecode for static shaders. This also includes a new global dependency system. GLSL shaders can include other sources by using #pragma BLENDER_REQUIRE(...). This patch already migrated several builtin shaders. Other shaders should be migrated one at a time, and could be done inside master. There is a new compile directive `WITH_GPU_SHADER_BUILDER` this is an optional directive for linting shaders to increase turn around time. What is remaining: - pyGPU API {T94975} - Migration of other shaders. This could be a community effort. Reviewed By: jbakker Maniphest Tasks: T94975 Differential Revision: https://developer.blender.org/D13360
2020-09-29Revert "Fix T81002: Images drawn with the Python gpu module no longer draw ↵Jeroen Bakker
on top in the Image Editor" This reverts commit 085329f114beb904ed3ef0c8ec6894ee26916704. It didn't render rendered viewport overlays correctly.
2020-09-22Fix T81002: Images drawn with the Python gpu module no longer draw on top in ↵Jeroen Bakker
the Image Editor Since {D8234} the image editor is drawn using a depth buffer. When using `draw_texture_2d` the image is drawn using the 2D_IMAGE shader. inside the vertex buffer the image was pushed to the background. This was introduced by {648924333234} what seems to be out dated as we have done several overhauls in this area. (workbench refactor, overlay engine refactor, color management pipeline). This patch removes the pushing of the image to the background.
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2018-08-22DRW: Fix background image displayClément Foucault
This make the workbench draw everything in the background routine just like eevee. This is because the workbench uses floating point buffers too and rendering background to this buffer makes it incorrect without proper color management. This could be improved because in xray the background is not blended but dithered as it's drawn after the main pass.
2017-05-17Cleanup: remove GLSL version checksCampbell Barton
2017-04-09Cleanup: glsl indentationCampbell Barton
2017-02-24OpenColorIO: Update glsl implementation to be ready for ogl 3.3 coreClément Foucault
2016-11-18convert icon_draw_texture to gawain imm mode replacementsMartijn Berger