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2017-05-17Cleanup: remove GLSL version checksCampbell Barton
2016-08-16OpenGL: tweak legacy 2D shaderMike Erwin
EXT_gpu_shader4 lets us say “noperspective” in GLSL #version 120 just like in later GLSL. Mac shader now matches modern GLSL available on other platforms.
2016-08-04OpenGL: add simple shaders for 2D drawingMike Erwin
The first two of several new simple built-in shaders (will test these before adding more). These are intended for the new immediate mode API, but you can use them just like any built-in GPUShader. Due to limitations on different platforms, shaders need to work with GLSL versions 120, 130 and 150. Final Blender 2.8 will be pure #version 150.